Erocode Level 1 of the Dungeon (1, -2, D:1) a bat corpse (skeletalised by now) (5, -3, D:1) a parchment of Awaken Armour (14, 0, D:1) a +0 dagger (15, 3, D:1) a ball python corpse (skeletalised by now) (16, 1, D:1) a ball python corpse (skeletalised by now) (21, 4, D:1) a +0 leather armour (23, 0, D:1) a +0 club (23, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -1, D:1) a +0 club (25, -12, D:1) a +0 dagger (26, -11, D:1) a +0 flail a goblin corpse (skeletalised by now) (27, -10, D:1) a hobgoblin corpse (skeletalised by now) (29, 0, D:1) a +0 short sword 2 stones (31, -13, D:1) a rat corpse (skeletalised by now) (37, -3, D:1) a +0 dagger (38, -12, D:1) a +0 sling (38, -3, D:1) a +0 dagger a kobold skeleton (42, 23, D:1) a +0 mace (44, 8, D:1) a quokka corpse (skeletalised by now) (44, 16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 10 gold pieces (0, 2, D:2) a scroll of identify (1, 0, D:2) a ball python corpse (2, 31, D:2) a +0 leather armour (4, -5, D:2) a +0 club a gnoll skeleton (13, 6, D:2) a +0 short sword (19, -2, D:2) a +0 whip (20, -15, D:2) the +6 dagger "Sipap" {freeze, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (21, -7, D:2) a rat corpse (skeletalised by now) (23, -22, D:2) a +0 dagger (31, 7, D:2) a quokka corpse