Esse Level 1 of the Dungeon [Shop] Ennyoh's Antique Weapon Emporium a +0 dagger (48 gold) a +0 spear (72 gold) a +0 club (12 gold) a +0 dagger (48 gold) a +0 short sword (72 gold) a +0 short sword (72 gold) a +0 mace (72 gold) a +0 dagger (48 gold) [Shop] Medghiddo's Book Boutique a parchment of Vhi's Electric Charge (130 gold) a parchment of Anguish (130 gold) a parchment of Static Discharge (58 gold) a parchment of Rending Blade (130 gold) a parchment of Grave Claw (58 gold) a parchment of Maxwell's Portable Piledriver (88 gold) a parchment of Launch Clockwork Bee (88 gold) (0, 0, D:1) a +0 robe (9, -22, D:1) a +0 short sword (12, -23, D:1) a rat skeleton (12, -4, D:1) a +0 long sword (13, -2, D:1) a +0 dagger (14, -2, D:1) a +0 dagger 3 stones a kobold skeleton (15, -1, D:1) a +0 dagger a goblin skeleton (20, -41, D:1) a +0 war axe (20, -10, D:1) a +0 sling (20, 4, D:1) a +0 plate armour (28, -17, D:1) a +0 dagger (33, 14, D:1) a hobgoblin corpse (skeletalised by now) (35, -4, D:1) a quokka skeleton (36, -38, D:1) a rat skeleton (60, -37, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Owoustyt's Armour Shoppe a +0 leather armour (28 gold) the +0 chain mail "Noreol" {Harm Dex+4 SInv} (358 gold) Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. a +0 pair of gloves (63 gold) the +0 hat of the Evening Star {Dex+5} (301 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +4 chain mail of death (441 gold) a +0 leather armour (28 gold) a +0 chain mail (84 gold) a +0 chain mail of fire resistance (182 gold) (0, 0, D:2) a +0 leather armour (2, -26, D:2) a +0 ring mail (10, -27, D:2) a +0 leather armour (20, 2, D:2) a +0 pair of gloves (21, -26, D:2) a +0 dagger (31, 1, D:2) a +0 short sword 2 stones (49, -25, D:2) a +0 robe (49, -13, D:2) a +0 ring mail (64, 11, D:2) a +0 whip (64, 16, D:2) a +0 club (68, -10, D:2) a +1 dagger of pain Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 scythe (3, 0, D:3) a +0 leather armour a +0 mace (3, 1, D:3) a +0 scale mail a +0 club (4, 0, D:3) a +0 leather armour a +0 dagger (5, 0, D:3) a +0 club (12, -5, D:3) a +0 spear of flaming (15, -20, D:3) a +0 quarterstaff (26, -19, D:3) a +0 spear (27, -19, D:3) a +0 flail (28, -19, D:3) a +0 halberd (28, -18, D:3) a +0 whip (32, 13, D:3) a +0 long sword (37, 13, D:3) a +0 dagger (38, 9, D:3) a +0 robe a +0 dagger (41, 9, D:3) a +0 ring mail Level 4 of the Dungeon (3, 1, D:4) a +0 robe (9, 15, D:4) a +0 club a goblin corpse (skeletalised by now) (10, 12, D:4) a hobgoblin corpse (skeletalised by now) (14, 21, D:4) a +0 falchion (19, 21, D:4) a +0 dagger an orc corpse (skeletalised by now) (19, 24, D:4) a +0 ring mail (20, 22, D:4) a +0 hand axe a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (21, 17, D:4) a +0 rapier (23, 24, D:4) a +0 club an orc corpse (skeletalised by now) (26, 5, D:4) a +0 dagger (26, 8, D:4) an iguana skeleton (27, 8, D:4) a +2 dagger of speed a +0 robe a +0 dagger an orc skeleton (27, 9, D:4) a +0 dagger (31, 21, D:4) a +0 dagger (31, 26, D:4) a +0 club (32, 26, D:4) a +0 dagger (33, 26, D:4) a +0 sling (34, 26, D:4) a +0 long sword (35, 26, D:4) a +0 dire flail (37, 3, D:4) a +2 mace of protection Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of a Billion Tales {rN+ Str+3 Dex+3 Necro Air} (5020 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the +3 leather armour of Complete Protection {rF+ Str+6} (4360 gold) rF+: It protects you from fire. Str+6: It affects your strength (+6). It cannot be enchanted further. the storm talisman "Wiokeiti" {Will+ rCorr Int+2} (17260 gold) [storm talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). the +3 pair of boots of Atsof {rF+ Int+4 SInv} (4610 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. the death talisman of the Storm King {SInv} (12800 gold) [talisman of death] SInv: It lets you see invisible. the +1 robe of Dujion {Archmagi} (2690 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the ring "War Qetwi" {rF+ rCorr Str+4 Dex+2} (4660 gold) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). the +0 helmet of Amuhagy {Light, Int+3} (2280 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of the Bespelling Gods {rC+ Str+3 Stlth+} (4110 gold) [ring of protection from cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the granite talisman "Vaan" {Int+2 Dex+2 Slay+3} (13210 gold) [granite talisman] Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +1 flail of holy wrath (1330 gold) the +12 mace "Orb Guardian's Regret" {protect, Bane Str+3 Dex+3 Stlth+} (8600 gold) Bane: It inflicts you with a random bane when you equip it. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour of Ybefim {rElec rF++ Int-4 Stlth+} (3290 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Qeappedgh" {rN+ MP+9 Dex+3} (3750 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the +8 sling of Zin {flame, rElec rC++ Dex-5 Stlth+} (6650 gold) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 dagger "Ydumniofes" {pain, *Noise rC++ SInv} (3520 gold) *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the wellspring talisman "Baotz" {-Tele rF+++ rN++ Stlth+} (9530 gold) [wellspring talisman] -Tele: It prevents most forms of teleportation. rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. the +0 robe of the Fisher {Str+2 Int+3} (1840 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 scale mail "Dappagru" {Death, rF+ rN+} (5570 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the air staff "Hipnev" {^Fragile rElec Str+3 SInv Fire Air} (4250 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (0, 0, D:5) a +0 plate armour (0, 9, D:5) a +3 mace a +0 robe (3, 11, D:5) a +4 mace a +0 robe (5, 11, D:5) a +3 dire flail a +0 robe (12, 36, D:5) a +0 giant spiked club an ogre skeleton (19, 30, D:5) a +0 hand axe (21, 15, D:5) an adder skeleton (22, 46, D:5) a hound skeleton (27, 26, D:5) a +0 ring mail (27, 37, D:5) a +0 orcbow a centaur skeleton (35, 15, D:5) a +0 robe a +0 dagger the elf skeleton of Dowan (37, 11, D:5) a +0 leather armour a +0 short sword the elf skeleton of Duvessa (38, 33, D:5) a +0 flail an orc skeleton (39, 34, D:5) a +0 club an orc skeleton (39, 35, D:5) a +0 leather armour a +0 hand axe a +0 whip an orc skeleton (40, 35, D:5) a +0 leather armour a +0 whip an orc skeleton (44, 32, D:5) a +0 hand axe (45, 31, D:5) a frilled lizard skeleton (46, 27, D:5) a +0 dagger (46, 28, D:5) a +0 dagger (46, 29, D:5) a +0 dagger a +0 dagger a +0 short sword 3 stones (47, 36, D:5) a rat skeleton Level 6 of the Dungeon (8, 9, D:6) a +0 pair of boots (16, -7, D:6) a +0 chain mail (17, -28, D:6) a +0 leather armour (18, -5, D:6) a +0 dagger (19, -8, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (19, -5, D:6) a +0 dagger a +0 robe (19, 0, D:6) a +0 club (19, 5, D:6) a +0 helmet (20, -3, D:6) a +0 whip a +0 robe (20, 0, D:6) a +0 halberd (21, 2, D:6) a +0 flail (21, 7, D:6) a +0 spear a +0 whip a +0 chain mail (22, 6, D:6) a +0 battleaxe a +0 robe a +5 war axe a +0 robe a +0 falchion a +0 robe a +0 short sword a +0 short sword a +0 club a +0 ring mail (22, 7, D:6) a +0 shortbow a +0 club (24, 4, D:6) a +0 spear (26, -1, D:6) a +0 trident a +0 leather armour (43, -10, D:6) a +0 pair of gloves (45, -17, D:6) a +0 club (45, -16, D:6) a +0 whip (45, -15, D:6) a +0 club a +0 leather armour a +0 flail a +0 club (46, -18, D:6) a +0 spear Level 7 of the Dungeon (11, -7, D:7) a +0 robe (16, -7, D:7) a +0 great sword (17, 29, D:7) a +2 hand axe of electrocution (18, 12, D:7) a +0 robe (23, 27, D:7) a +0 robe (27, -7, D:7) a +0 robe (45, -1, D:7) a +0 mace (47, -6, D:7) a +0 hand axe (55, 3, D:7) a +0 flail of concussion a +0 robe Level 8 of the Dungeon (12, 9, D:8) 9 gold pieces (still there?) a +0 great sword (still there?) a +0 robe (still there?) a +3 morningstar of freezing (still there?) a +0 robe (still there?) (12, 10, D:8) 8 gold pieces (still there?) a +4 mace (still there?) a +0 robe (still there?) (13, 10, D:8) 4 gold pieces a +0 dagger the Ecumenical Temple (11, -1, Temple) a +0 morningstar a +0 scale mail an orc corpse (skeletalised by now)