Esse Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -2, D:1) a +0 robe (6, -17, D:1) a +0 club (7, -17, D:1) a bat corpse (skeletalised by now) (13, -26, D:1) a rat corpse (skeletalised by now) (13, -25, D:1) a +0 short sword of flaming 2 stones (18, -1, D:1) a +0 dagger (22, -12, D:1) a hobgoblin corpse (skeletalised by now) (22, 11, D:1) a +0 ring mail (24, -3, D:1) a hobgoblin corpse (skeletalised by now) (26, 15, D:1) a +0 mace (27, -27, D:1) a +0 club (28, -1, D:1) a +0 sling (33, 11, D:1) a +0 club a +0 short sword a stone a kobold corpse (skeletalised by now) (36, -5, D:1) a bat skeleton (41, -1, D:1) a +0 short sword 3 stones a kobold skeleton Level 2 of the Dungeon (3, -17, D:2) a +0 dagger (4, 18, D:2) a +1 leather armour of fire resistance (8, -11, D:2) a +0 rapier 4 stones a kobold skeleton (9, -11, D:2) a +0 spear a gnoll skeleton (10, -24, D:2) a +0 scale mail (10, -11, D:2) a +0 spear (11, -11, D:2) a +0 halberd (14, -14, D:2) a +0 hand axe (15, -36, D:2) a rat skeleton (15, -35, D:2) an adder skeleton (15, -34, D:2) a frilled lizard skeleton (19, -7, D:2) a +0 spear (36, 2, D:2) an adder corpse (skeletalised by now) (46, -35, D:2) a quokka corpse (skeletalised by now) (47, 8, D:2) an adder skeleton (54, -25, D:2) a +0 club a goblin skeleton (56, -24, D:2) a +0 club a kobold skeleton Level 3 of the Dungeon (13, -1, D:3) a +0 club a goblin corpse (skeletalised by now) (13, 0, D:3) a ball python corpse (skeletalised by now) (14, 8, D:3) a +0 club (14, 9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (16, -21, D:3) a +0 dagger a kobold corpse (skeletalised by now) (16, -19, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (29, -2, D:3) a +0 ring mail (37, -28, D:3) a +0 battleaxe (37, -23, D:3) a +0 flail (38, -30, D:3) a +0 club (38, -28, D:3) a +1 heavy spear (38, 12, D:3) a +0 mace (46, -35, D:3) a jackal corpse (skeletalised by now) (55, -4, D:3) a +0 spear (57, -6, D:3) the scarab talisman "Gebuw" {rElec MP+7 Dex-2 SInv} [scarab talisman] rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Level 5 of the Dungeon (1, 2, D:5) a potion of enlightenment (10, 5, D:5) an iguana corpse (skeletalised by now) (18, -8, D:5) a +0 dagger a +0 robe an orc corpse (20, -7, D:5) a +0 dagger a +0 leather armour an orc corpse (35, 8, D:5) a potion of curing the Ecumenical Temple (33, 0, Temple) a +0 whip an orc corpse