Falonefal Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (5, -5, D:1) a jackal skeleton a quokka skeleton (8, -4, D:1) a +0 robe (25, -2, D:1) a +0 spear (25, 19, D:1) a ball python corpse (skeletalised by now) (32, 0, D:1) a rat skeleton (33, 5, D:1) a +0 plate armour (41, -28, D:1) a +0 club (43, 9, D:1) a +0 robe (49, -22, D:1) a +0 dagger (50, 5, D:1) a frilled lizard corpse (skeletalised by now) (50, 6, D:1) a +0 whip a kobold corpse (skeletalised by now) (51, -23, D:1) a +0 whip a kobold corpse (skeletalised by now) (56, -19, D:1) a +0 whip Level 2 of the Dungeon (6, 21, D:2) a bat corpse (skeletalised by now) (10, 1, D:2) a frilled lizard skeleton (10, 26, D:2) a +0 short sword (11, 9, D:2) a +0 sling (11, 20, D:2) an adder skeleton (12, 13, D:2) an adder corpse (skeletalised by now) (13, 19, D:2) a +0 short sword (15, -2, D:2) a +0 short sword (22, 1, D:2) a +0 mace (29, -6, D:2) a quokka skeleton (31, 4, D:2) a +0 ring mail (35, -5, D:2) a +0 club a rat skeleton a goblin skeleton (39, 18, D:2) a bat corpse (skeletalised by now) (40, 18, D:2) a +0 whip (48, 0, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 ring mail (4, -3, D:3) a +0 mace (4, 14, D:3) 4 stones a +0 dagger (5, 23, D:3) a +0 scale mail (7, -7, D:3) a quokka skeleton (15, -11, D:3) a +0 ring mail (38, -11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 dagger of Hatred {freeze, *Noise rF+ Stlth+} (4190 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the +0 leather armour of Beyond {rF+++ Dex-3} (3770 gold) rF+++: It renders you almost immune to fire. Dex-3: It affects your dexterity (-3). the medusa talisman of Moral Flaws {rF++} (10870 gold) [medusa talisman] rF++: It greatly protects you from fire. the amulet of Xom's Entertainment {Dissipate Str+3} (4330 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+3: It affects your strength (+3). the amulet of Xitwokes {rElec RegenMP+ MP-12 Dex-4 Slay+5} (3140 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. MP-12: It affects your magic capacity (-12). Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the +10 sling of Animal Spirits {holy, Fly rC++ Will- Int+3} (8140 gold) Fly: It grants you flight. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). the amulet of Awugaiq {^Contam Acrobat rCorr Str+5} (4750 gold) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the amulet of Plog {Alch+ rElec rF+} (5100 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rElec: It insulates you from electricity. rF+: It protects you from fire. the +11 short sword "Bear" {flame, Int+3} (7370 gold) Int+3: It affects your intelligence (+3). the +1 ring mail of the Jabberwock {rF+ Regen+ Slay+3 Stlth+} (3840 gold) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. the ring of the Louse {rElec rF- Will+ MP+9 Int+5} (4310 gold) [ring of magical power] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). the ring of Maogomou {rF++ rN+ MP+7 Int-2 Dex-3} (4870 gold) [ring of positive energy] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). the cold staff of Embarrassment {rElec rC+ Ice} (3900 gold) [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. the +3 leather armour of Slovenliness {Str+4 Slay+2} (4080 gold) Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the sanguine talisman of the Great Game {Dex+6} (17130 gold) [sanguine talisman] Dex+6: It affects your dexterity (+6). the amulet of Ceaf {Spirit rPois Dex+3 Slay-4} (3070 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the +4 ring mail "Toutischa" {rF+ Will- Str+7 Dex+2} (5270 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). the ring of Kug Memn {rN+ rCorr SInv} (3180 gold) [ring of see invisible] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +2 sling of the Sky {holy, rF- Str+5} (2320 gold) rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). the +2 pair of gloves of Tithocag {Harm Rampage *Slow rN+} (2010 gold) Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. (1, -14, D:4) a +0 robe (10, -6, D:4) a scroll of immolation (14, 32, D:4) a ball python corpse (skeletalised by now) (44, -20, D:4) a parchment of Kinetic Grapnel Level 5 of the Dungeon Level 6 of the Dungeon (10, 2, D:6) a +0 trident an orc corpse (10, 3, D:6) a +0 whip (29, 23, D:6) a parchment of Grave Claw (43, 11, D:6) a +0 hammer (44, 12, D:6) a +0 hammer (45, 11, D:6) a +0 hammer (47, 12, D:6) a +0 hammer (48, 13, D:6) a +0 hammer (50, 12, D:6) a +0 hammer (50, 13, D:6) a +0 hammer (50, 14, D:6) a +1 hammer of holy wrath (unseen) (51, 12, D:6) a +0 hammer (51, 13, D:6) a +0 hammer (51, 14, D:6) a +0 hammer (52, 14, D:6) a +0 hammer