Dungeon Crawl Stone Soup version 0.34-a0-707-gfc09c138cc (webtiles) character file. Game seed: 16805784578728450099 89 Falonefal the Magician (level 4, -2/31 HPs) Began as a Djinni Air Elementalist on Aug 27, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:09:05 (1813 turns). Falonefal the Magician (Djinni Air Elementalist) Turns: 1813, Time: 00:09:07 Health: -2/31 AC: 2 Str: 7 XL: 4 Next: 84% Gold: 170 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Energy} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of energy (worn) Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} m - a scroll of identify {unknown} Potions d - a potion of magic {unknown} f - a potion of mutation {unknown} j - 3 potions of heal wounds {unknown} l - a potion of haste {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic + Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 10% 1 b - Static Discharge Conj/Air 38% 3-5/arc 12% 2 c - Swiftness Air 19% N/A 21% 3 d - Airstrike Air 9% 2d(2-18) 47% 4 e - Apportation Tloc 38% N/A 10% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin is moderately wounded. The zap hits the water moccasin but does no damage. The water moccasin is moderately wounded. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (astonishingly dangerous; 47% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The zap misses the water moccasin. The water moccasin bites you. The zap misses the water moccasin. The water moccasin bites you. The zap hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin closely misses you. The zap hits the water moccasin. The water moccasin is heavily wounded. The water moccasin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 53% to hit) The zap misses the water moccasin. The water moccasin bites you but does no damage. The water moccasin bites you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... .... .... ....####..?#+## ............<.. ............... . ............... ...#............. .........S......> ....##...@##..... ..........†.....# .....#....#####.# ..............# ........#####.# ........#####.# ..............# ###+#...####### #.....# You could see a water moccasin. Vanquished Creatures Terence (D:2) 3 adders (D:2) A dart slug (D:1) 2 endoplasms A giant cockroach (D:1) 4 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:2) 5 bats 2 frilled lizards 7 goblins 3 kobolds 7 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Falonefal the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Falonefal set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 136 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 211 | D:1 | Found Biqew's General Store. 272 | D:1 | You are sucked into a shaft and drop 1 floor! 330 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 330 | D:2 | Learned a level 1 spell: Apportation 505 | D:2 | Noticed Terence 513 | D:2 | Killed Terence 514 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 1804 | D:3 | Noticed a water moccasin 1813 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_rooms, serial_shops, nicolae_shop_cornered_store, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_medium, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3_way, kennysheep_boxes D:2: layout_rooms, serial_co_window_serial, co_window_paths_b, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_corner_ca, co_window_corner_cb, co_window_of_opportunity_b, co_window_cross_3, co_window_paths_d, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, chequers_arboretum, uniq_terence D:3: layout_basic, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Unarmed | 6 | || 6 Cast: Shock | 44 | 52 || 96 Static Discharge | 1 | 1 || 2 Armour: Robe | 8 | 10 || 18 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1812 | 1758 | 54 | 77 | 1447 | 3 | 604.0 | Dungeon | 1812 | 1758 | 54 | 77 | 1447 | 3 | 604.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1013 daAuts D:1: 769 daAuts D:3: 29 daAuts