Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 4340974378114793928 41 FancyHairCut the Changeling (level 3, 0/42 HPs) Began as a Merfolk Shapeshifter on Jan 18, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:30 (1019 turns). FancyHairCut the Changeling (Merfolk Shapeshifter) Turns: 1019, Time: 00:03:30 Health: 0/42 AC: 21 Str: 14 XL: 3 Next: 52% Magic: 3/3 EV: 2 Int: 9 God: Gold: 30 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) h - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 animal skin rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: lethally poisoned (0 -> 0), tree-form, attractive, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons f - a +0 short sword g - a +0 sling h - a +0 falchion (weapon) Missiles d - 2 boomerangs (quivered) Armour a - a +0 animal skin (melded) e - a +0 pair of gloves Talismans b - a quill talisman (worn) c - a protean talisman Baubles a - 3 flux baubles Skills: + Level 2.4 Fighting * Level 1.2 Long Blades * Level 3.7 Dodging + Level 1.2 Stealth - Level 3.3 Unarmed Combat + Level 4.2 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 0% N/A 77% 3 Inner Flame Hex/Fire 0% N/A 77% 3 Sticky Flame Fire/Alch 0% 2d4 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder is lightly wounded. You feel sick. The adder barely misses you. The adder is struck by your quills. The adder bites you. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You slash the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! Your quills recede back into your body. You turn into a tree. Your +0 animal skin melds into your body. Your roots penetrate the ground. You float gracefully downwards. You die... ...... #.# ##.... #.# ...... . #.# ...... . #.# ...... #. #.# #..... #. ##.# .#.... #.##..# .# ... #..#.## ... .. ..####.♣.# ... . #........# .... ....########.# .... .#....######.# ....#..#.#.....##.# .....#.#..####....## .....#..#..........## ....................## ####†................# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 4 hobgoblins 2 quokkas 4 ball pythons 3 bats 3 endoplasms 3 goblins 4 kobolds (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FancyHairCut the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 201 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 882 | D:2 | Reached skill level 1 in Stealth 882 | D:2 | Reached XP level 3. HP: 22/28 MP: 3/3 978 | D:2 | Reached skill level 1 in Long Blades 1017 | D:2 | HP: 1/28 [poisoned by an adder] 1019 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, dk_noncrumbling_3, interstate_on_off D:2: layout_rooms, minmay_misc_feat_secret_circle, due_unseen_surprise Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Stealth | 1 | 1.2 Long Blades | 1 | 1.2 Fighting | | 2.4 Unarmed Combat | | 3.3 Shapeshifting | | 4.2 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 5 Falchion || 11 Throw: Boomerang || 66 Drink: Attraction || 1 Enlightenment || 1 Lignification || 1 Read: Immolation || 1 Stab: Sleeping || 1 Armour: Animal skin || 28 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 1030 | 11 | 68 | 765 | 2 | 520.5 | Dungeon | 1041 | 1030 | 11 | 68 | 765 | 2 | 520.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 193 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+