Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7385794662287494155 44 FineLux the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 23, 2026. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (936 turns). FineLux the Conjurer (Deep Elf Conjurer) Turns: 936, Time: 00:01:46 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 41% Magic: 1/10 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) e - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) h - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom d - a +1 short sword of flaming f - a +4 spear of venom g - a +0 trident of flaming Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) h - a +0 helmet (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of mutation {unknown} Skills: + Level 2.9 Dodging + Level 2.9 Stealth * Level 3.9 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 12% 3d8 34% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 34% 4 Alistair's Walking Alem Alch/Frge 4% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 exclusion: staircase D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence shouts! You feel a surge of power! The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 87% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 87% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 87% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #.# #.# #.# # ..# . ### .# ####.# ...#.##### .........############### ................@@.....> ##.#.##<.......^######.. .....##...†####.# ...........# ##.# .#.#######.###..##### >#.# #...•.....<...# .#.# #.##.###†####.# .#.# #.##.# #.# .#.# #.##.# #.# ..... You could see Terence. Vanquished Creatures 2 adders (D:2) 2 endoplasms (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) 2 ball pythons (D:2) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins 4 kobolds 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FineLux the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 433 | D:1 | Found a faded altar of an unknown god. 594 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 842 | D:2 | Encountered Terence 862 | D:1 | Learned a level 2 spell: Searing Ray 936 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, serial_shops, nicolae_shop_crystal, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 1