Fogneye Level 1 of the Dungeon [Shop] Pympobu's Jewellery Shoppe a ring of see invisible (unknown) (150 gold) an amulet of faith (unknown) (400 gold) a ring of protection from cold (unknown) (250 gold) a +6 ring of dexterity (unknown) (360 gold) a ring of protection from cold (unknown) (250 gold) a ring of positive energy (unknown) (200 gold) the amulet of Oxuiheweng {Acrobat rElec Regen+ rCorr SInv} (538 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a ring of resist corrosion (unknown) (200 gold) the ring "Guthell" {^Contam rElec Wiz Int+5} (489 gold) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). an amulet of magic regeneration (unknown) (300 gold) (1, -30, D:1) a rat corpse (skeletalised by now) (1, -3, D:1) an orb of guile (4, -8, D:1) a bat skeleton (21, -9, D:1) a staff of air (33, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -4, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (35, -25, D:1) a hobgoblin corpse (skeletalised by now) (38, -16, D:1) a +0 club (39, -29, D:1) a +0 short sword 2 stones (40, 1, D:1) a bat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (41, -21, D:1) a +2 vampiric short sword (41, -20, D:1) a +0 club (42, -21, D:1) a +0 club (43, -16, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 3, D:2) a +0 glaive (4, -29, D:2) a +0 leather armour (4, -2, D:2) a +0 dagger (5, -30, D:2) a +0 hand axe (12, -21, D:2) a +0 plate armour (13, -13, D:2) a +0 dagger (15, -28, D:2) a quokka corpse (skeletalised by now) (15, -13, D:2) a rat skeleton (18, -21, D:2) a +0 whip (20, -35, D:2) a +0 dagger (20, 0, D:2) an adder corpse (skeletalised by now) (21, -34, D:2) a bat corpse (skeletalised by now) (25, -25, D:2) a talisman of death (30, -29, D:2) a +0 robe (42, -19, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the death talisman "Julecan" {Str-3 Int+7 Slay+4} (20280 gold) [talisman of death] Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the riddle talisman of the Hidden Vale {rPois} (7800 gold) [riddle talisman] rPois: It protects you from poison. the lupine talisman of the Beginning {Harm Slay+2} (4800 gold) [lupine talisman] Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the death talisman "Agoezxo" {Str+4 Dex-2 Slay-4 SInv} (5500 gold) [talisman of death] Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. the spore talisman "Vumiqifi" {rN+} (3170 gold) [spore talisman] rN+: It protects you from negative energy. the ring "Begoun" {Will+ Str+3 SInv} (3390 gold) [ring of see invisible] Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the +11 mace of the Present {concuss, rF+ rC++} (8950 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. the +4 dagger of the Living Dead {pain, rElec rPois rC+ Stlth+} (5300 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff "Lepnoroh" {^Fragile +Blink rF+ rC- Str+9 Fire} (4530 gold) [staff of fire] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Fire: It increases the power of your Fire spells. the orb of Pleasant Breezes {Attunement, rElec rCorr Str+4} (5200 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). the +7 whip of the Puffball {concuss, rN+} (4870 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Voecwo" {rC- EV+5 Dex+4} (4440 gold) [ring of evasion] rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). the amulet of Ukana {Chemistry Fly Regen+ Str+3 Int-2} (4120 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). the conjuration staff "Xudgh" {Stlth+ Conj Air} (4040 gold) [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the +0 buckler of Autotheism {Int+2} (1570 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the death talisman of Restlessness {Fly MP+5 SInv} (17730 gold) [talisman of death] Fly: It grants you flight. MP+5: It affects your magic capacity (+5). SInv: It lets you see invisible. the +1 ring mail of the Blessed Realm {^Contam rElec Regen+ Int+3} (2370 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the hive talisman of Quiescent Lucidity {Str+7 Slay+3} (14690 gold) [hive talisman] Str+7: It affects your strength (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Ifing {Wiz Str-3 Dex+5} (4120 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). the alchemy staff of Juebemuc {*Corrode rPois rF- Int+9 Necro Alch} (4390 gold) [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. [Shop] Irhankal's Assorted Antiques a +0 chain mail (132 gold) a wand of flame (14) (215 gold) a lightning rod (4/4) (880 gold) 3 flux baubles (165 gold) a box of beasts (880 gold) a +0 ring mail (88 gold) (0, 0, D:3) a +0 whip 3 boomerangs a +0 leather armour (7, -19, D:3) a +0 club (10, 6, D:3) a +0 chain mail (19, 12, D:3) a +0 ring mail (23, -15, D:3) 2 potions of attraction (23, -14, D:3) 13 gold pieces (24, -15, D:3) a scroll of immolation (24, 8, D:3) a +0 scale mail (25, -14, D:3) 12 gold pieces (26, -15, D:3) a potion of might (27, -22, D:3) 4 gold pieces (29, -9, D:3) a +0 dagger a +0 spear (29, 9, D:3) a +0 short sword (32, -9, D:3) a +0 leather armour (32, -8, D:3) a +0 rapier a +0 spear a +0 scale mail (35, -7, D:3) a +0 dagger (37, 0, D:3) a +0 club a boomerang a +0 ring mail (51, 13, D:3) a +0 ring mail