Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8605839626286360735 69 Fuzzydoodles the Apothecary (level 4, -1/24 HPs) Began as a Deep Elf Alchemist on Nov 13, 2024. Slain by Terence ... wielding a +5 flail of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:36 (1733 turns). Fuzzydoodles the Apothecary (Deep Elf Alchemist) Turns: 1733, Time: 00:04:37 Health: -1/24 AC: 2 Str: 9 XL: 4 Next: 2% Magic: 5/11 EV: 12 Int: 24 God: Gold: 118 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . m - +0 spear of the Open Hand {freeze, *Noise Will++ Str+4 Int+2} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 club i - a +0 sling m - the +0 spear of the Open Hand (weapon) {freeze, *Noise Will++ Str+4 Int+2} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} f - a scroll of blinking {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} g - a potion of invisibility {unknown} h - a potion of heal wounds {unknown} j - a potion of curing {unknown} n - a potion of enlightenment {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 2.1 Conjurations + Level 3.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 72% 1d7 3% 1 b - Mercury Vapours Alch/Air 26% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 6% 1 Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Olgreb's Toxic Radiance Alch 22% N/A 22% 4 Swiftness Air 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Sticky Flame Fire/Alch 13% 2d5 43% 4 Airstrike Air 2% 2d(1-17) 69% 4 Passage of Golubria Tloc 4% N/A 69% 4 Yara's Violent Unravell Hex/Alch 6% 3d5 78% 5 Chain Lightning Conj/Air 4% 3d6 100% 9 Fire Storm Conj/Fire 4% 8d1 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The rat squeaks loudly. You kill the rat! You have reached level 4! You feel clever. A goblin comes into view. It is wielding a +0 club. The sting misses the goblin. The goblin shouts! You reach to attack! You closely miss the goblin. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 club. The sting misses the goblin. The goblin hits you but does no damage. The sting hits the goblin. The goblin is poisoned. You kill the goblin! Your magical contamination has completely faded away. Terence the Veteran comes into view. He is wielding a +5 flail of protection. The sting misses Terence. The sting misses Terence. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" You hit Terence but do no damage. Terence misses you. You hit Terence but do no damage. Terence hits you with a +5 flail of protection. The sting misses Terence. Terence barely misses you. You closely miss Terence. Terence barely misses you. The sting misses Terence. Terence misses you. The sting hits Terence but does no damage. Terence is poisoned. Terence hits you with a +5 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +5 flail of protection and wearing a +0 chain mail (lightly wounded, poisoned, chance to weaken: 100%) Fumes of mercury billow around Terence! Terence looks even sicker. Terence looks weaker. Terence hits you with a +5 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...# #...# ######.### ####...###...##...# ...........##.#...## ............#.#.... ............#.##.!# ##.#...#.#...###..# #.#......#.## #..# #.#...#..#.####@.# #.#...#..#.....@.# #.#...#..######.## #........# #... ####......# #.##.. ..####.#### #.# ..# #.# ##.## #.# .. #.###...# #.# < ...##...# .# You could see Terence (very poisoned, weak). Vanquished Creatures 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 ball pythons (D:2) 3 endoplasms A giant cockroach (D:2) 6 goblins 5 jackals (D:2) 2 quokkas (D:1) A bat (D:1) 3 frilled lizards 3 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuzzydoodles the Deep Elf Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed an octopode 2 | D:1 | Noticed a draconian 4 | D:1 | Noticed a ghoul 4 | D:1 | Noticed a felid 6 | D:1 | Noticed a barachi 8 | D:1 | Noticed a dwarf 8 | D:1 | Noticed a formicid 10 | D:1 | Noticed a demigod 10 | D:1 | Noticed a troll 12 | D:1 | Noticed a spriggan 12 | D:1 | Noticed a djinni 15 | D:1 | Noticed a tengu 15 | D:1 | Noticed a gargoyle 17 | D:1 | Noticed a human 17 | D:1 | Noticed an oni 19 | D:1 | Noticed a naga 19 | D:1 | Noticed a vampire 21 | D:1 | Noticed an elf 21 | D:1 | Noticed a vine stalker 23 | D:1 | Noticed a minotaur 25 | D:1 | Noticed a merfolk 28 | D:1 | Noticed a demonspawn 28 | D:1 | Noticed an armataur 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 858 | D:2 | Found a shimmering altar of Xom. 874 | D:2 | Reached XP level 3. HP: 6/19 MP: 7/9 932 | D:2 | Learned a level 2 spell: Mercury Vapours 1020 | D:2 | Identified the +0 spear of the Open Hand {freeze, *Noise | Will++ Str+4 Int+2} 1705 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1724 | D:3 | Noticed Terence 1733 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_glass, glass_columns_a, glass_columns_b D:2: layout_loops_cross, basic_altar, hangedman_abyss_or_decor_stabs, kennysheep_cross_bottleneck, fountainhead, minmay_tree_intersection, grunt_ministairs_13 D:3: layout_loops_cross, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Conjurations | 2 | 2.1 Spellcasting | | 3.7 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 15 | || 15 Unarmed | 2 | || 2 Spear | 20 | 4 || 24 Fire: Sling | 48 | || 48 Cast: Sting | 35 | 8 || 43 Mercury Vapours | 4 | 1 || 5 Armour: Robe | 40 | 5 || 45 Dodge: Dodged | 61 | 4 || 65