Bloatcrawl 2 version 2.3.0-a0-568-g763ebf1e5c (webtiles) character file. Game seed: 5261347851633197200, levelgen mode: deterministic 2 Fuzzydoodles the Skirmisher (level 1, 24/24 HPs) Began as a Bol Xi Wanderer on Nov 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (61 turns). Fuzzydoodles the Skirmisher (Bol Xi Wanderer) Turns: 61, Time: 00:00:32 Health: 24/24 AC: 3 Str: 11 XL: 1 Next: 30% Magic: 2/2 EV: 12 Int: 11 God: Gold: 19 SH: 0 Dex: 14 Spells: 1/2 levels left Game modifiers: x1.5 XP, No Runelocks rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) rMut + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn @: no status effects A: mutation resistance 3, unbreathing, stranger a: End You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) f - a +0 hand axe h - a +0 dagger Missiles b - 3 throwing nets (quivered) Armour c - a +0 leather armour (worn) Scrolls d - a scroll of teleportation Potions g - 2 potions of lignification Skills: + Level 7.0 Fighting + Level 2.0 Long Blades Level 1.0 Maces & Flails + Level 1.0 Throwing + Level 2.0 Dodging + Level 2.0 Stealth Level 1.0 Shields + Level 1.0 Spellcasting Level 2.0 Summonings Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 38% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 28% 2 N/A Blink Tloc N/A 54% 2 N/A Slow Hex #....... 54% 2 N/A Conjure Flame Conj/Fire #....... 77% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 77% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations The body it is immutable from without. Yet we are unstable within. There is no breath. Nor hunger. We are not of this world. Message History You hit the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 19 gold pieces (gained 10). Found 12 stones. g - 2 potions of lignification (gained 1) A rat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.## #.#...# #. #.### #..#..# #...#r .....#####...#.# #.....# #.............###...... .###.#................ .# #..#...#...#.#...# .#####.#..#..#...#..# ........#.#.#.....#.# .###.#...###....@..# (....##### ######### ####.... .....### ###### You could see a rat (sleeping). Vanquished Creatures A giant cockroach (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuzzydoodles the Bol Xi Wanderer began the quest for the | Orb. 0 | D:1 | Fuzzydoodles set off with the following items: a +0 | falchion, 3 throwing nets, a +0 leather armour, a scroll of | teleportation, a +0 hand axe, a potion of lignification, a | +0 dagger; and the following spell memorised: Magic Dart; | and the following spells available to memorise: Call Imp, | Blink, Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 2/2 61 | D:1 | Quit the game Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring, chequers_serial_rivers_micro_c, serial_park_tiny_2, hangedman_decor_diamond_cutter, dk_noncrumbling_3, bh_walls_and_bars Action || total -------------------------++------- Melee: Falchion || 5 Armor: Leather armour || 1 Dodge: Dodged || 3 Rpst.: Falchion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------