Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 16431578903739137409 104 Fuzzydoodles the Magician (level 5, -4/37 HPs) Began as a Djinni Conjurer on Nov 22, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1203 turns). Fuzzydoodles the Magician (Djinni Conjurer) Turns: 1203, Time: 00:03:00 Health: -4/37 AC: 3 Str: 6 XL: 5 Next: 7% Gold: 115 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons e - a +0 short sword g - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls b - a scroll of identify d - 2 scrolls of poison {unknown} f - a scroll of fear {unknown} Skills: + Level 1.6 Fighting + Level 3.0 Dodging + Level 2.3 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 22% 4 e - Shock Conj/Air 100% 1d9 2% 1 f - Grave Claw Necr 64% 2d11 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The rat squeaks loudly. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. The goblin hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 68% to hit) You feel a surge of power! The searing ray hits the adder! You kill the adder! The searing ray hits the adder. The adder is almost dead. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin closely misses you. You have reached level 5! The power to cast Grave Claw wells up from within. Spell assigned to 'f'. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You miss the goblin. The goblin is severely wounded. The adder misses you. The adder closely misses you. The goblin closely misses you. You hit the adder. The adder is almost dead. The adder barely misses you. The goblin hits you with a +0 club. You die... # # # ' ' #...###### ## .# #.))rS@.# .#...## .###.# #######g# #......## ...... #.######.......# .......# #......#.......# ......... #......#.......# .###....# ##.....#.......# ........# #.....#.......## ........## ######.........# ##.......## ###.............# You could see an adder, a goblin (strong) and a rat. Vanquished Creatures Robin (D:2) A gnoll (D:1) 2 adders (D:2) A dart slug (D:1) 3 orcs (D:2) 4 ball pythons 5 endoplasms 3 giant cockroaches (D:1) 9 goblins 6 hobgoblins 7 jackals 2 quokkas (D:1) 2 bats (D:1) 4 frilled lizards A kobold (D:2) 3 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuzzydoodles the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Fuzzydoodles set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 184 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 184 | D:1 | Learned a level 1 spell: Shock 218 | D:1 | Reached skill level 1 in Fighting 786 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1187 | D:2 | Noticed Robin 1193 | D:2 | Killed Robin 1202 | D:2 | Reached XP level 5. HP: 1/37 MP: 0/0 1202 | D:2 | Learned a level 2 spell: Grave Claw 1203 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_rooms D:2: layout_rooms, minmay_misc_feat_columns, minmay_snake_closets, uniq_robin, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.6 Stealth | 2 | 2.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | | 4 || 4 Cast: Magic Dart | 53 | 17 || 70 Searing Ray | 1 | 9 || 10 Use: Scroll | 1 | || 1 Potion | | 2 || 2 Armour: Robe | 7 | 17 || 24 Dodge: Dodged | | 21 || 21