Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4456352526732778644 55 Gazda the Firebug (level 3, -7/19 HPs) Began as a Deep Elf Fire Elementalist on Aug 30, 2026. Was an Initiate of Vehumet. Mangled by a merfolk ... wielding a +0 trident of flaming (26 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:41 (85 turns). Gazda the Firebug (Deep Elf Fire Elementalist) Turns: 85, Time: 00:01:41 Health: -7/19 AC: 2 Str: 5 XL: 3 Next: 67% Magic: 14/18 EV: 5 Int: 31 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 11/14 levels left rFire . . . (100%) i - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) j - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.32/turn (no ring) %: no teleportation @: held A: magic regeneration a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons i - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) j - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Magical Staves k - the air staff "Neihar" {rElec rPois rF+ Air} (You found it in the Dungeon) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Air: It increases the power of your Air spells. Jewellery b - a ring of flight c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of intelligence f - a +6 ring of intelligence g - a +6 ring of strength h - a +6 ring of strength Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify Potions g - 7 potions of magic b - 10 potions of curing w - 8 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance m - 5 potions of might Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting * Level 6.2 Conjurations * Level 7.1 Fire Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Inner Flame Hex/Fire 31% N/A 3% 3 Volatile Blastmotes Fire/Tloc 62% 2d15 3% 3 Flame Wave Conj/Fire 50% 2d12 3% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident of flaming! The merfolk burns you. Press: ? - help, Dir - look around, f - activate Look: a merfolk, wielding a +0 trident of flaming and quivering 2 throwing nets (heavily wounded, more vulnerable to fire, chance to affect: 90%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The merfolk is no longer more vulnerable to fire. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns the merfolk. You feel better. The merfolk is heavily wounded. Your attack snaps the merfolk out of its fear. The foxfire burns the merfolk. You feel better. The merfolk is heavily wounded. Cornered, the merfolk turns to fight! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the merfolk. You feel better. The merfolk is severely wounded. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! You feel much better. The foxfire burns the merfolk! The merfolk is burned terribly! The merfolk is heavily wounded. Your attack snaps the merfolk out of its fear. The foxfire burns the merfolk. The merfolk is severely wounded. The foxfire burns the merfolk. The merfolk is severely wounded. Magic courses through your body. The merfolk hits you from afar with a +0 trident of flaming!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓§:|).▓.....▓ ▓.mm..▓...%.▓ ▓.....▓.....▓ ▓.§m..▓.....▓ ▓.§.§.▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A bes kemwar (D) An adder zombie (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Gazda the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a transporter. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found an opulent altar of Gozag. 12 | D | Identified the lupine talisman "Kyewnuze" {+Inv Stlth+} 12 | D | Identified the inkwell talisman of the Tundras {rF+ Str+5 | Stlth+} 17 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 19 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 36 | D | Became a worshipper of Vehumet 36 | D | Offered knowledge of Magic Dart by Vehumet. 49 | D | Reached skill level 5 in Spellcasting 49 | D | Reached skill level 5 in Conjurations 49 | D | Reached skill level 6 in Fire Magic 49 | D | Reached XP level 2. HP: 15/15 MP: 10/10 53 | D | Learned a level 2 spell: Scorch 54 | D | Entered arena 2. 54 | D | Found a transporter. 54 | D | Encountered a bes kemwar 62 | D | Killed a bes kemwar 63 | D | Reached skill level 7 in Fire Magic 63 | D | Reached XP level 3. HP: 5/19 MP: 6/12 66 | D | Got the air staff "Neihar" {rElec rPois rF+ Air} 72 | D | Entered arena 3. 72 | D | Found a transporter. 72 | D | Encountered a merfolk 72 | D | Encountered a merfolk 72 | D | Encountered a merfolk 85 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 6 | 6.0 Conjurations | 5 6 | 6.2 Fire Magic | 6 7 | 7.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Bo || 1 Cast: Scorch || 7 Foxfire || 9 Drink: Experience || 1 Invisibility || 1 Heal wounds || 2 Magic || 1 Read: Fear || 2 Armour: Robe || 3 Dodge: Dodged || 7