Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13128949432741259511 177 Gazda the Arsonist (level 5, -11/28 HPs) Began as a Deep Elf Fire Elementalist on Aug 30, 2026. Was a Priest of Vehumet. Mangled by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:08 (197 turns). Gazda the Arsonist (Deep Elf Fire Elementalist) Turns: 197, Time: 00:02:09 Health: -11/28 AC: 2 Str: 5 XL: 5 Next: 30% Magic: 17/22 EV: 12 Int: 44 God: Vehumet [***...] Gold: 0 SH: 0 Dex: 15 Spells: 11/18 levels left rFire . . . (100%) i - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (100%) j - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn e - +6 ring of intelligence MPRegen 0.36/turn f - +6 ring of intelligence %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion (0%) You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch Inventory: Hand Weapons i - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) j - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Magical Staves b - a staff of air c - a staff of necromancy d - a staff of conjuration Jewellery e - a +6 ring of intelligence (worn) f - a +6 ring of intelligence (worn) g - a ring of protection from cold Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 3 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 9 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - a potion of invisibility r - 4 potions of resistance m - 5 potions of might Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 7.4 Spellcasting * Level 8.2 Conjurations * Level 8.7 Fire Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 74% 2d16 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Inner Flame Hex/Fire 53% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Lehudib's Crystal Spear Conj/Erth 25% 10d7 99% 8 Dragon's Call Summ 8% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The merfolk shouts! x3 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! (Press . to intensify the flame waves.) The merfolk closely misses you. The merfolk throws a boomerang. The boomerang hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A wave of flame ripples out! The flame wave engulfs the merfolk!! You feel better. The merfolk is heavily wounded. The flame wave engulfs the merfolk! You feel better. The merfolk is lightly wounded. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident. A wave of flame ripples out! The flame wave engulfs the merfolk! You feel better. The merfolk is heavily wounded. The flame wave engulfs the merfolk! The merfolk is moderately wounded. The flame wave engulfs the merfolk!! The merfolk is heavily wounded. The flame wave engulfs the merfolk! The merfolk is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. The merfolk hits you from afar with a +0 trident! The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... ▓..)..▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓ ▓..:[[...▓ ▓...m....▓ ▓..mmm...▓ ▓........▓ ▓...@....▓ ▓...©....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures 2 burial acolytes (D) A drude (D) A mummy (D) 2 river rats (D) A white imp (D) A jackal (D) A ball python zombie (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Gazda the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 16 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 18 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 37 | D | Became a worshipper of Vehumet 37 | D | Offered knowledge of Magic Dart by Vehumet. 55 | D | Reached skill level 5 in Spellcasting 55 | D | Reached skill level 5 in Conjurations 55 | D | Reached XP level 2. HP: 15/15 MP: 10/10 59 | D | Learned a level 2 spell: Scorch 66 | D | Entered arena 2. 66 | D | Found a transporter. 74 | D | Reached * piety under Vehumet 75 | D | Reached XP level 3. HP: 8/19 MP: 9/12 90 | D | Entered arena 3. 90 | D | Found a transporter. 111 | D | Entered arena 4. 111 | D | Found a transporter. 111 | D | Encountered a burial acolyte 111 | D | Encountered a burial acolyte 116 | D | Killed a burial acolyte 116 | D | Reached ** piety under Vehumet 117 | D | Reached XP level 4. HP: 24/24 MP: 14/14 123 | D | Reached XP level 5. HP: 13/28 MP: 13/16 123 | D | Reached *** piety under Vehumet 134 | D | Learned a level 4 spell: Flame Wave 192 | D | Entered arena 5. 192 | D | Found a transporter. 192 | D | Encountered a merfolk 192 | D | Encountered a merfolk 192 | D | Encountered a merfolk 192 | D | Encountered a merfolk 196 | D | HP: 1/28 [merfolk/+0 trident (16)] 197 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 7 | 7.4 Conjurations | 5 7 8 | 8.2 Fire Magic | 6 7 8 | 8.7 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Bo | 1 | 2 || 3 Cast: Foxfire | 14 | 1 || 15 Scorch | 3 | 3 || 6 Flame Wave | | 1 || 1 Drink: Experience | 1 | || 1 Invisibility | 1 | || 1 Heal wounds | | 1 || 1 Read: Blinking | | 1 || 1 Armour: Robe | | 11 || 11 Dodge: Dodged | 1 | 8 || 9