Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2431418156746943663 18 Goldenegg the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Sept 25, 2026. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (773 turns). Goldenegg the Magician (Djinni Conjurer) Turns: 773, Time: 00:00:33 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 40 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape Scrolls c - a scroll of summoning {unknown} d - a scroll of brand weapon {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fog {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions f - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. There is an open door here. Things that are here: a +0 dagger; a kobold skeleton There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. You see here a +0 leather armour. You see here a rat skeleton. You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 98% to hit) You miscast Searing Ray. Nothing appears to happen. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ##### ....############## ...............J.# ###.######## #@################ ........# ##.#............... ###.###.# #.......÷.......### #.# #.# #........######.# # ###.###.#######........# #.# # .......................# #.# # ###.##.##.#####.......## ####.### ###.##.##)# #.......# #......# ....##.##.# #.......# #.##.... You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Goldenegg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Goldenegg set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Found Amati's General Store. 168 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 773 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, serial_shops, nicolae_shop_rolling_square Action || total ---------------------------++------- Cast: Magic Dart || 42 Armour: Robe || 2 Dodge: Dodged || 2