Grijm Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (2, -18, D:1) a +0 short sword a kobold skeleton (3, 5, D:1) a +0 glaive (7, -14, D:1) a +0 dagger a goblin skeleton (7, -13, D:1) a rat skeleton (8, 21, D:1) a +0 robe (13, 8, D:1) a +0 short sword (17, 12, D:1) a rat skeleton (24, 3, D:1) a bat skeleton (29, 19, D:1) a hobgoblin corpse (skeletalised by now) (30, 1, D:1) a +0 rapier (32, -13, D:1) a jackal corpse (skeletalised by now) (37, -33, D:1) a ball python corpse (skeletalised by now) (38, -17, D:1) a frilled lizard corpse (skeletalised by now) (43, -28, D:1) a +0 spear (49, 0, D:1) a +0 club a ball python skeleton (59, -15, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (3, 17, D:2) a +0 quarterstaff (10, -8, D:2) a +0 hand axe (17, -5, D:2) a +0 robe (19, 25, D:2) a bat skeleton (20, -20, D:2) an adder corpse (skeletalised by now) (46, 16, D:2) a bat corpse (50, 34, D:2) a ball python corpse (skeletalised by now) (58, 4, D:2) a rat corpse (62, -15, D:2) a bombardier beetle corpse Level 3 of the Dungeon (6, 1, D:3) a staff of air (unseen)