Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 2460876510054867736 177 Gripp the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Sept 13, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:04:15 (2317 turns). Gripp the Conjurer (Deep Elf Conjurer) Turns: 2317, Time: 00:04:16 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 31% Magic: 5/12 EV: 11 Int: 25 God: Gold: 118 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: lethally poisoned (-3 -> -31), studying Translocations A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Jewellery c - a ring of wizardry (worn) Wands d - a wand of digging (7) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of poison {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 4.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 86% 2d7 1% 2 w - Fulminant Prism Conj/Alch 21% 3d12 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21684 Temple: D:4-7 Altars: Hepliaklqana Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion stings you! You are poisoned. The scorpion poisons you! You take 7 damage, and have 21/28 hp. The searing ray hits the scorpion! The scorpion is severely wounded. You feel very sick. The scorpion stings you. You take 7 damage, and have 14/28 hp. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel very sick. A hound comes into view. The scorpion barely misses you. You take 3 damage, and have 11/28 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 82% to hit) You feel a surge of power! You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. (Press . to maintain the ray.) The hound barks! You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 8 damage, and have 3/28 hp. Okay, then. The searing ray hits the scorpion. You kill the scorpion! You die... # # .# .# #. ..# ###. h.. #.. .. # #.#####.#.#...# #......@.!..... ############### You could see a hound. Vanquished Creatures A scorpion (D:4) 2 orc priests (D:3) 3 gnolls (D:2) 4 adders A ribbon worm (D:2) 4 dart slugs 5 endoplasms 2 giant cockroaches 3 hobgoblins 3 orcs (D:3) 6 quokkas 2 ball pythons A bat (D:1) 4 frilled lizards (D:3) 2 goblins (D:1) 6 kobolds 5 rats A spectral orc (D:3) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gripp the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 173 | D:1 | Learned a level 2 spell: Searing Ray 771 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 859 | D:2 | Noticed Sigmund 1165 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/10 1204 | D:2 | Learned a level 4 spell: Fulminant Prism 1735 | D:3 | Found a hazy altar of Hepliaklqana. 1861 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/12 2317 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, minivault_25 D:2: layout_basic, nicolae_concentric_dashed_squares_mild, uniq_sigmund D:3: layout_basic, nicolae_hepliaklqana_monster_ancestors, chequers_decorated_corner D:4: minmay_chambers_of_threes, layout_loops_ring, mainiacjoe_overflow_two_lobes, uniq_edmund, uniq_eustachio, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 35 || 84 Searing Ray | 8 | 7 || 15 Fulminant Prism | | 1 || 1 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2315 | 1895 | 420 | 213 | 1386 | 4 | 578.8 | Dungeon | 2315 | 1895 | 420 | 213 | 1386 | 4 | 578.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 891 daAuts D:3: 784 daAuts D:1: 633 daAuts D:4: 5 daAuts