Gripp Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -13, D:1) a +0 short sword 5 stones (5, 7, D:1) a +0 dagger a kobold skeleton (7, -9, D:1) a hobgoblin skeleton (16, 1, D:1) a bat skeleton (18, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -8, D:1) a frilled lizard corpse (skeletalised by now) (23, -3, D:1) a bat skeleton (25, -5, D:1) a +0 ring mail (26, 6, D:1) a jackal corpse (skeletalised by now) (46, 4, D:1) a +0 dagger (50, 4, D:1) a +0 short sword (62, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -30, D:2) a +0 robe (20, -18, D:2) a +0 dagger (21, -16, D:2) a rat skeleton (29, -27, D:2) a ball python skeleton (34, -27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (38, -8, D:2) a +0 hand axe (38, 1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (44, -13, D:2) a +0 whip a stone (45, -43, D:2) a +0 club a goblin corpse (skeletalised by now) (47, -5, D:2) 5 javelins (49, -26, D:2) a hobgoblin skeleton (52, -40, D:2) a rat corpse (skeletalised by now) (52, -27, D:2) a +0 dagger (52, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (53, -4, D:2) a +0 dagger (54, -8, D:2) a +0 club (54, -7, D:2) a hobgoblin skeleton (55, -41, D:2) a +0 dagger a kobold corpse (skeletalised by now) (60, -25, D:2) a +0 dagger (61, -26, D:2) an orb of guile (65, -27, D:2) a storm talisman Level 3 of the Dungeon [Shop] Nodexigh's Weapon Shoppe a +0 hand axe (39 gold) a +0 orcbow (52 gold) a +0 trident (45 gold) the +5 war axe of Leuneg {venom, Int+3 Dex+2} (607 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. 5 poisoned darts (39 gold) a +0 dagger (26 gold) the +8 trident of Stickiness {elec, *Corrode Int+4 Dex+3} (842 gold) *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +5 orcbow of freezing (444 gold) a +1 scimitar of valour (169 gold) a +0 rapier (71 gold) a +0 sling (19 gold) a +0 club (6 gold) (0, 0, D:3) a +0 dagger (7, -28, D:3) a quokka skeleton a hobgoblin skeleton (10, -13, D:3) a ball python corpse (skeletalised by now) (10, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (10, -3, D:3) a +0 whip a kobold corpse (skeletalised by now) (11, -10, D:3) 2 potions of heal wounds {!q!d} (12, -20, D:3) a frilled lizard skeleton (17, -37, D:3) a +0 club (30, -35, D:3) a +0 dagger a +0 robe an orc skeleton (32, -31, D:3) a +0 whip an orc skeleton (32, -29, D:3) a +0 whip (32, -28, D:3) a +0 hand axe (37, -30, D:3) an adder skeleton (38, -4, D:3) a +0 mace (39, -19, D:3) a +0 hand axe a +0 ring mail (39, -13, D:3) a rat skeleton (40, 3, D:3) a +0 dagger of freezing a kobold corpse (skeletalised by now) (42, -22, D:3) a +2 dagger of protection a +0 robe an orc corpse (45, -31, D:3) 3 large rocks (45, -30, D:3) a +0 short sword a kobold skeleton (46, -24, D:3) a +0 chain mail (47, -7, D:3) a +0 mace Level 4 of the Dungeon (7, -1, D:4) a scroll of teleportation Level 5 of the Dungeon (1, -22, D:5) a +0 battleaxe (5, -13, D:5) a +0 ring mail (7, -5, D:5) a potion of attraction (8, -10, D:5) a potion of curing