Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 570503734641941693 0 Grs123456 the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Oct 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (27 turns). Grs123456 the Conjurer (Octopode Conjurer) Turns: 27, Time: 00:00:20 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of fear {unknown} Potions a - a potion of magic c - a potion of ambrosia {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Grs123456 the Octopode Conjurer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled VEOCURH ZEUGGU. Found a staircase leading out of the dungeon. b - a scroll labelled VEOCURH ZEUGGU You open the door. You open the door. There is an open door here. You open the door. You open the door. You open the door. There is an open door here. You open the door. Found a glowing silvery potion. There is an open door here. c - a glowing silvery potion As you open the door, it creaks loudly! You open the door. Found an escape hatch in the floor. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #.# ≈..# #..#..#.#≈≈..# #..#..#.#≈≈#.# +.ß#ß.'.'....# #..#..#.#≈≈..# #..#..#.#≈≈.... .....#.# ≈..## ##+###'###'##≈.... #..'@....'..# #.#. #>.#######.∩# .. ## #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Grs123456 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 27 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic, serial_shops, shop