Gumil Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -3, D:1) a +0 short sword a kobold skeleton (11, -1, D:1) a jackal corpse (skeletalised by now) (14, -11, D:1) a +0 leather armour (14, -7, D:1) a +0 mace (15, -12, D:1) a +0 mace (18, -11, D:1) a +0 club (18, -10, D:1) a +2 dagger of protection (19, -10, D:1) a +0 dagger (25, -4, D:1) a +0 leather armour (29, -13, D:1) a +0 whip a kobold corpse (skeletalised by now) (29, 0, D:1) a quokka skeleton (30, 0, D:1) a ball python skeleton (36, 4, D:1) a stone a +0 club a kobold skeleton (39, 17, D:1) a +0 whip (40, 12, D:1) a frilled lizard skeleton (41, 15, D:1) a quokka skeleton (44, -5, D:1) a +0 spear (44, 18, D:1) a +0 leather armour (45, 20, D:1) a ball python skeleton Level 2 of the Dungeon (12, 39, D:2) a +0 club (13, -7, D:2) a ball python corpse (skeletalised by now) (15, 35, D:2) a ball python corpse (skeletalised by now) (15, 36, D:2) a +0 club a quokka corpse (skeletalised by now) (25, 6, D:2) an adder skeleton (27, 11, D:2) a +0 dagger a +0 leather armour a goblin skeleton (27, 23, D:2) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (29, 15, D:2) a +0 dagger (29, 26, D:2) a rat skeleton a rat skeleton (30, -8, D:2) a +0 hand axe a +0 scale mail (30, 27, D:2) a +0 robe (41, 14, D:2) a +0 dagger a kobold skeleton (42, 14, D:2) a +0 dagger (43, 30, D:2) 8 stones (51, -3, D:2) a rat corpse (skeletalised by now) (55, -20, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (3, 8, D:3) a +0 halberd (3, 10, D:3) a +0 dagger a +0 ring mail (4, 4, D:3) a +0 club a gnoll corpse (skeletalised by now) (4, 5, D:3) a +0 whip (4, 11, D:3) a +0 dagger (13, -7, D:3) a +0 whip a bat skeleton (14, 23, D:3) a jackal corpse (skeletalised by now) (15, -4, D:3) a ball python skeleton (15, 28, D:3) a ball python corpse (skeletalised by now) (16, -3, D:3) a +0 long sword (25, 10, D:3) a +0 dagger (28, 16, D:3) a jackal corpse (skeletalised by now) (29, 17, D:3) a +0 dagger a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) (29, 39, D:3) a +0 ring mail (30, 16, D:3) a jackal corpse (skeletalised by now) (34, 35, D:3) a ball python corpse (skeletalised by now) (35, 25, D:3) a +0 dagger (37, -7, D:3) a +0 ring mail (39, -2, D:3) a +0 spear Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of the Depths {rN++ SInv Necro} (4040 gold) [staff of necromancy] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. the spider talisman of Untruth {rN+ Will- Int-2 Dex+8} (4610 gold) [spider talisman] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). a +1 vampiric spear (1600 gold) the +6 dagger of Virtue {venom, Fly} (4150 gold) Fly: It grants you flight. It cannot be enchanted further. the +3 sling "Himu" {freeze, rC- Will+ Int+5} (3380 gold) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the earth staff "Rihic" {Conj Ice Earth} (4320 gold) [staff of earth] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the ring of the Duke {rCorr AC+4 Int+2 Dex-2} (4860 gold) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). the conjuration staff of Eda Zus {rPois rF+ Conj} (4320 gold) [staff of conjuration] rPois: It protects you from poison. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. the ring "Tupru" {*Corrode rPois Str+4 Int+2 Dex+2} (3820 gold) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the +1 leather armour "Hexes" {*Silence rF+ Will+ Int+4} (2940 gold) *Silence: It may silence you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring "Ajutwou" {Str+5 SInv} (3250 gold) [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. the amulet "Souc" {Wildshape Int+3} (4330 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Int+3: It affects your intelligence (+3). the death talisman of Nemelex Xobeh's Hope {+Blink SInv Stlth+} (13780 gold) [talisman of death] +Blink: It lets you blink. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +8 hand axe of Circular Logic {drain, Int+2 Dex+2} (6080 gold) Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 whip "Hiekh" {protect, Dex+3} (2630 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 battleaxe of electrocution (3700 gold) the +8 spear of Intuition {entangle, rPois rN+} (5840 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the dragon-coil talisman "Arihu" {+Inv Str+3} (11170 gold) [dragon-coil talisman] +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). the air staff of Certain Death {+Blink Fly rElec SInv Air} (4530 gold) [staff of air] +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. the +5 spear of the Crucible of Flesh {flame, rN+ Str+5 Dex-5} (4160 gold) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (3, -8, D:4) a +0 club an orc skeleton (3, 0, D:4) a +0 robe (7, -24, D:4) a +0 dagger a goblin skeleton (16, -31, D:4) a +0 dagger (17, -25, D:4) a hound skeleton (30, -10, D:4) a +0 sling a +0 club a goblin skeleton (31, 10, D:4) a +0 shortbow (33, 12, D:4) a +0 shortbow a centaur skeleton (37, -13, D:4) a +0 hand axe (38, 8, D:4) an adder skeleton (40, -17, D:4) a +0 hand axe (43, -11, D:4) a +0 trident (45, 4, D:4) a +0 club (51, 9, D:4) the spore talisman of Ymui {Rampage rN++ Dex+3} [spore talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Level 5 of the Dungeon (0, 0, D:5) a +0 trident (12, -25, D:5) an adder corpse (14, -16, D:5) a +2 heavy hand axe an orc corpse (15, -13, D:5) an adder skeleton (21, -33, D:5) a scroll of teleportation (21, -26, D:5) a potion of curing (21, -25, D:5) a scroll of teleportation (22, 1, D:5) a +0 halberd (23, -20, D:5) an adder corpse (25, -15, D:5) a parchment of Poisonous Vapours (35, -2, D:5) a scarab talisman (36, -1, D:5) a +0 sling (42, -10, D:5) a hound corpse (skeletalised by now) the Ecumenical Temple