Dungeon Crawl Stone Soup version 0.33-a0-1375-ged448ded6d (webtiles) character file. Game seed: 15826141983313120986 9 GutBaSokChok the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Apr 13, 2025. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (89 turns). GutBaSokChok the Magician (Djinni Conjurer) Turns: 89, Time: 00:00:14 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 19 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} Skills: + Level 0.0 Fighting + Level 2.2 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. You closely miss the jackal. The jackal is almost dead. You stop channelling your searing ray. The jackal closely misses you. You closely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... #.###### #...... ...... #.... #... ###########.. #........##†# #........##@#### #..........J...# #..............# #.............)# # ########......)######## ###. .......##...##....#####. ......#.##....†.#####...# #######.##...#..###.....# #......###........# You could see an endoplasm. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GutBaSokChok the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GutBaSokChok set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 89 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, serial_bayou_pond_d, st_stairs_6 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 16 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 62 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 62 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 89 daAuts