Gyeoja Level 1 of the Dungeon (0, 0, D:1) a +0 whip (12, 14, D:1) a +0 ring mail (19, 22, D:1) a +0 robe (21, -10, D:1) a medusa talisman (21, -8, D:1) a ball python corpse (skeletalised by now) (22, -5, D:1) a +0 plate armour (23, 2, D:1) a +0 chain mail (34, 13, D:1) a +0 chain mail (43, 1, D:1) a +0 ring mail (44, 5, D:1) a ball python corpse (skeletalised by now) (48, 5, D:1) a +0 robe (50, 15, D:1) a ball python corpse (skeletalised by now) (52, -4, D:1) a jackal corpse (skeletalised by now) (55, 15, D:1) a staff of conjuration Level 2 of the Dungeon (0, 0, D:2) the +2 hammer of the Ship {concuss, Fly Int+3} Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (2, 0, D:2) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (5, -13, D:2) a parchment of Sticky Flame (10, -11, D:2) a +1 antimagic falchion a +1 scale mail of positive energy (10, -10, D:2) a bat corpse (10, -9, D:2) a jackal corpse (11, -12, D:2) a +1 scythe of freezing a +0 robe the human corpse of Sigmund (11, -8, D:2) a +0 partisan (32, -6, D:2) a ball python corpse (skeletalised by now) (33, 4, D:2) a quokka corpse (skeletalised by now) (34, -8, D:2) a quokka corpse (skeletalised by now) (35, -8, D:2) a +0 helmet