Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 15628338611059960568 161 HSHSY the Conjurer (level 5, -2/20 (28) HPs) Began as a Deep Elf Conjurer on Oct 3, 2024. Slain by Ijyb ... wielding a +2 dagger of draining (5 damage) ... on level 3 of the Dungeon on Oct 4, 2024. The game lasted 00:15:02 (1945 turns). HSHSY the Conjurer (Deep Elf Conjurer) Turns: 1945, Time: 00:15:03 HP: -2/20 (28) AC: 3 Str: 4 XL: 5 Next: 18% MP: 12/13 EV: 12 Int: 25 God: Gold: 170 SH: 0 Dex: 13 Spells: 0/13 levels left rFire . . . f - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant, heavily drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons f - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) m - a +0 pair of gloves Scrolls e - 2 scrolls of fear {unknown} i - a scroll of identify {unknown} j - 2 scrolls of butterflies {unknown} l - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} g - a potion of might {unknown} h - a potion of cancellation {unknown} k - a potion of brilliance Skills: + Level 3.9 Dodging + Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Sandblast Erth 16% 2d6 9% 1 d - Passwall Erth 8% N/A 26% 3 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 30% 4 f - Apportation Tloc 16% N/A 9% 1 g - Summon Small Mammal Summ 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 3% 1 Soul Splinter Necr 32% N/A 9% 1 Stone Arrow Conj/Erth 56% 3d10 9% 3 Mercury Vapours Alch/Air 16% N/A 13% 2 Fulminant Prism Conj/Alch 14% 3d9 30% 4 Olgreb's Toxic Radiance Alch 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You're too confused to cast spells. Ijyb zaps a wand. You resist with some effort. You're too confused to cast spells. You bump into the rock wall. Ijyb hits you with a +2 dagger of draining. You feel drained. You're too confused to cast spells. You hit Ijyb but do no damage. You drain Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +2 dagger of draining. You feel drained. You're too confused to cast spells. Ijyb zaps a wand. You resist with some effort. You're too confused to cast spells. Ijyb zaps a wand. You resist with some effort. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. You're too confused to cast spells. You bump into the rock wall. Ijyb barely misses you. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +2 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. You feel less confused. Ijyb closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +2 dagger of draining, wearing a +0 chain mail and carrying a wand of charming (heavily wounded, heavily drained, 82% to hit) You feel a surge of power! The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +2 dagger of draining. You die... Ijyb moans, "Good help so hard to find!" #ß####.# .... ...ß##†###.####### ....##.....)...... ...._#....######## ....#####†.####### ...ß##...........# #ß####....#......# ### #....#......# #.....#....g@# #.....#......# #.....#......# #.....#......# #########.#### #.# #.# .# You could see Ijyb (very drained). Vanquished Creatures Jessica (D:3) Terence (D:2) 3 adders 6 ribbon worms 2 dart slugs (D:1) An orc (D:3) 6 ball pythons 6 bats 4 endoplasms 2 giant cockroaches (D:2) 10 goblins 7 hobgoblins 2 quokkas (D:2) 6 frilled lizards 2 kobolds 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HSHSY the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 192 | D:1 | Learned a level 2 spell: Searing Ray 194 | D:1 | Learned a level 1 spell: Sandblast 311 | D:1 | Found a faded altar of an unknown god. 603 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 738 | D:2 | Learned a level 3 spell: Passwall 807 | D:2 | Noticed Terence 815 | D:2 | Killed Terence 885 | D:2 | Reached XP level 4. HP: 21/24 MP: 5/11 935 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1561 | D:3 | Reached skill level 5 in Conjurations 1693 | D:3 | Noticed Jessica 1700 | D:3 | Killed Jessica 1701 | D:3 | Reached XP level 5. HP: 26/28 MP: 8/13 1780 | D:3 | Found a stormy altar of Qazlal. 1903 | D:3 | Noticed Ijyb 1910 | D:3 | Learned a level 1 spell: Apportation 1912 | D:3 | Learned a level 1 spell: Summon Small Mammal 1945 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, basic_ecumenical_altar D:2: wad_crossroads, layout_rooms, uniq_terence D:3: layout_basic, nicolae_overflow_hidden_temple, uniq_robin, uniq_jessica, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 | 3.9 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 64 | 52 || 116 Searing Ray | 2 | 14 || 16 Sandblast | 2 | 1 || 3 Passwall | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 10 | 10 || 20 Dodge: Dodged | 14 | 7 || 21