Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 2245848665210414227 26 HSHSY the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Nov 17, 2024. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1458 turns). HSHSY the Conjurer (Deep Elf Conjurer) Turns: 1458, Time: 00:02:41 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 11 Int: 22 God: Gold: 38 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of see invisible Scrolls c - a scroll of teleportation d - a scroll of identify {unknown} g - a scroll of enchant weapon h - a scroll of silence {unknown} i - 2 scrolls of immolation {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} k - 2 potions of resistance {unknown} l - a potion of enlightenment {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 8% 1d2 34% 3 Ozocubu's Armour Ice 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence completely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. Okay, then. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You stop channelling your searing ray. Terence hits you with a +0 short sword! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" ###..#..### #.### ###..###..## #...# ##..##.##..#####.# #..##...##..##...#### ...#..#..#...#...##.######## .#...#.#)..#...#...........# .##..###..##..##..###.####.# (.##..#..##..##.....##.###.# #..##...##..##..@..........# #..##)##..##.##@#...####..# #..###..##..##.##.## #...# #..#..##......##.# #..## #...# #...#####.# #..# #...# ##. #..# #...# #.. #..# #...# #.# #..# #...# #.# #..# You could see Terence. Vanquished Creatures 3 bats 5 endoplasms (D:1) A giant cockroach (D:2) 4 goblins 2 hobgoblins A ball python (D:2) A frilled lizard (D:1) 4 kobolds A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HSHSY the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 349 | D:1 | Learned a level 2 spell: Searing Ray 1430 | D:2 | Noticed Terence 1458 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: minmay_alternating_diamond, layout_loops_ring, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 3 Use: Scroll || 2 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1457 | 1424 | 33 | 2 | 1253 | 2 | 728.5 | Dungeon | 1457 | 1424 | 33 | 2 | 1253 | 2 | 728.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1254 daAuts D:2: 203 daAuts