Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 2501636265021195362 35 Harang the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Nov 28, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:16 (1259 turns). Harang the Conjurer (Draconian Conjurer) Turns: 1259, Time: 00:02:16 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 16% Magic: 3/7 EV: 11 Int: 20 God: Gold: 65 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... c - ring of flight Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Jewellery c - a ring of flight (worn) Scrolls g - 3 scrolls of enchant armour {unknown} h - a scroll of fog {unknown} Potions b - a potion of curing {unknown} d - a potion of moonshine {unknown} f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Construct Spike Launche Frge 4% 2d3 22% 2 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence attacks as he pursues you! Terence hits you with a +0 mace. Terence attacks as he pursues you! Terence hits you with a +0 mace. Magic courses through your body. Terence looks scornfully at you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..##.# #.)..# ..##.#####....# ........##....# #>......##....###### .....##..##.###....# #.##.##......##....##### #.##.##........[.......# #.##.######....#.......# #.##.#..........@@.....# #.##...........#...#.### ..######.#.....###....# ...# #.#.....# ###..# .#.#####.####### #...# .#.......# ....>.. ...####### .!....#... ...# ..........? .#.# ##.....ß...ß You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 quokkas 3 ball pythons 3 frilled lizards 3 goblins 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 206 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 997 | D:2 | Reached XP level 3. HP: 15/26 MP: 0/7 1241 | D:2 | Noticed Terence 1259 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_ring D:2: layout_basic, minmay_misc_feat_four_crosses, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 23 Unarmed || 5 Tailslap || 5 Cast: Magic Dart || 56 Use: Potion || 1 Armour: Skin || 27 Dodge: Dodged || 13