Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 8956258431823905100 34 Harang the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on Nov 28, 2025. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:56 (1392 turns). Harang the Conjurer (Draconian Conjurer) Turns: 1392, Time: 00:01:57 Health: -4/26 AC: 5 Str: 9 XL: 3 Next: 14% Magic: 0/6 EV: 11 Int: 20 God: Gold: 68 SH: 0 Dex: 9 Spells: 6/7 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv + (no amulet) Will ..... b - ring of see invisible Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Jewellery b - a ring of see invisible (worn) Scrolls d - 2 scrolls of teleportation {unknown} f - a scroll of immolation {unknown} Potions a - 2 potions of magic e - a potion of heal wounds {unknown} g - a potion of berserk rage {unknown} h - 3 potions of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 halberd. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 halberd! You die... ######.#.# #........#.# #......#.# #.###.####.# ##.#####.###.###.# #.# #.# #.##......# #.# #.# #.##......# #.####### #.# #.##......# #.....#.. #.# #.##...รท..########.#.# ##.#####.###j.............#.# #........# #@.............#.# ########## #######..###...#.# #.################.###...#.# #........................#.# #.################.......#.# #.#......................#.# #.#.....)..................# #.###############[#.#.###... #.................#.#......# You could see a gnoll. Vanquished Creatures A gnoll (D:1) 8 endoplasms (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 953 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1392 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, minmay_misc_feat_doors D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 11 Tailslap || 2 Cast: Magic Dart || 58 Armour: Skin || 9 Dodge: Dodged || 15