Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 16800609215868218227 (custom seed) 60 Harang the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Nov 28, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (2288 turns). Harang the Conjurer (Draconian Conjurer) Turns: 2288, Time: 00:03:56 Health: 0/26 AC: 6 Str: 9 XL: 3 Next: 80% Magic: 1/7 EV: 10 Int: 34 God: Gold: 44 SH: 0 Dex: 7 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . f - +0 pair of gloves of the Bulwark {Rampage *Slow Int+8 Dex-2} rCorr . (no boots) SInv . (no amulet) Will ..... i - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: slow self (1%), rampage @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour f - the +0 pair of gloves of the Bulwark (worn) {Rampage *Slow Int+8 Dex-2} (You found it on level 2 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Int+8: It affects your intelligence (+8). Dex-2: It affects your dexterity (-2). Jewellery i - a +6 ring of intelligence (worn) Scrolls b - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} g - a scroll of enchant weapon {unknown} Potions c - a potion of might {unknown} e - a potion of curing {unknown} h - 2 potions of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 74% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 9% 2 Fugue of the Fallen Necr 5% N/A 16% 3 Fulminant Prism Conj/Alch 10% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 21% 4 Anguish Hex/Necr 2% N/A 47% 4 Ignite Poison Fire/Alch 5% N/A 47% 4 Sticky Flame Fire/Alch 5% 2d4 47% 4 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! Your Spellcasting skill increases to level 3! The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm but do no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm bites you. You struggle to detach yourself from the web. The ribbon worm bites you but does no damage. The web tears apart. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. Your tail-slap misses the ribbon worm. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. You hit the ribbon worm but do no damage. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm. You tail-slap the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm misses you. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The ribbon worm bites you. You die... .....# ......... #.# #..).. .....# .....). #.###'#### .....# ..... #.##...... .....# ww. #.##.....# .....# #)# #.##>..... .....# #w##### #.###÷#..# .....# #....)# #####'###.#..# ###### #####w# #.........#..# #@# #.........#..# #.###.........#### #########................# ####.........>..........###.# #####..................#'######.# .......................#.####...# .......................#........# .......................#####†...# .......................#.....<..# You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 4 orcs (D:2) 6 endoplasms 4 hobgoblins 5 quokkas (D:2) 5 ball pythons 5 bats 3 frilled lizards 2 kobolds (D:2) A rat (D:2) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 396 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 747 | D:1 | Found a faded altar of an unknown god. 1182 | D:2 | Identified the +0 pair of gloves of the Bulwark {Rampage | *Slow Int+8 Dex-2} 1712 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2288 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, ebering_ecumenical_altar_rust, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 35 Tailslap || 4 Cast: Magic Dart || 80 Use: Potion || 1 Armour: Skin || 29 Dodge: Dodged || 27