Seeded DCSS version 0.34-a0-1486-g1ff4e0022e (webtiles) character file. Game seed: 4525354979847375549 (custom seed) 23 Harang the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 28, 2025. Slain by a kobold ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:49 (830 turns). Harang the Conjurer (Deep Elf Conjurer) Turns: 830, Time: 00:01:50 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 75% Magic: 4/8 EV: 11 Int: 22 God: Gold: 54 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) b - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots {Earth} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -3) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution b - a +2 whip of venom (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots of earth (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} Skills: - Level 2.9 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Freeze Ice 12% 1d3 12% 1 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Swiftness Air 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is severely wounded. You encounter an adder. The hobgoblin hits you. The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the adder. The adder is heavily wounded. The adder bites you. The adder barely misses you. The adder misses you. The kobold hits you with a +0 dagger. The adder closely misses you. The adder bites you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder barely misses you. The kobold closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. The kobold hits you with a +0 dagger. You die... #......# #.# ###..### #.# ##.# ##.# ##########.### ######..# .†...........#########.......# ###########............#####.# ##.#.###...### #.# #.#.##†.#.#######.# #.#.K@S##.#.......# #♣ #.###.###.#.####### #. #.# #.# #...# #P #.###.# #..## #. #.....# #...# #P ####### #'''#########♣ #P##...##.♣♣P.P♣. #♣.....P......... #P............... You could see an adder and a kobold. Vanquished Creatures An adder (D:1) 6 hobgoblins 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 830 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: minmay_angry_zag, layout_basic, bh_walls_and_bars, hangedman_abyss_or_decor_stabs, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 47 Armour: Robe || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 833 | 803 | 30 | 0 | 699 | 2 | 416.5 | Dungeon | 833 | 803 | 30 | 0 | 699 | 2 | 416.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 826 daAuts D:2: 6 daAuts