Seeded DCSS version 0.34-a0-1486-g1ff4e0022e (webtiles) character file. Game seed: 4525354979847375549 (custom seed) 2100 Harang the Destroyer (level 9, -1/45 HPs) Began as a Deep Elf Conjurer on Nov 28, 2025. Succumbed to a hornet's poison ... on level 6 of the Dungeon. The game lasted 00:20:16 (6260 turns). Harang the Destroyer (Deep Elf Conjurer) Turns: 6260, Time: 00:20:17 Health: -1/45 AC: 9 Str: 4 XL: 9 Next: 7% Magic: 18/24 EV: 10 Int: 28 God: Gold: 371 SH: 4 Dex: 16 Spells: 23/26 levels left rFire + + . (33%) a - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + . . (50%) b - +0 buckler rNeg . . . (100%) d - +1 robe "Quqef" {rF+ Regen+ Archmagi} rPois . (100%) c - +2 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots {Earth} Will +.... (no amulet) Stlth ++ g - ring of the Commoners {Will+ Wiz Dex+3} HPRegen 1.07/turn h - ring of flight MPRegen 0.38/turn %: wizardry (x1), archmagi @: lethally poisoned (-1 -> -7), flying, slowed, very slow A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 371 gold pieces. Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles f - a throwing net Armour b - a +0 buckler (worn) c - a +2 hat (worn) d - the +1 robe "Quqef" (worn) {rF+ Regen+ Archmagi} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. e - a +0 pair of boots of earth (worn) j - a +1 ring mail of fire resistance Magical Staves k - a staff of fire Jewellery g - the ring of the Commoners (worn) {Will+ Wiz Dex+3} (You found it on level 2 of the Dungeon) [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). h - a ring of flight (worn) Talismans i - a medusa talisman Scrolls t - 5 scrolls of teleportation c - a scroll of revelation {unknown} i - a scroll of identify x - a scroll of amnesia A - a scroll of acquirement a - a scroll of enchant armour Potions g - a potion of magic e - a potion of enlightenment m - a potion of might w - a potion of heal wounds d - a potion of attraction {unknown} a - a potion of ambrosia c - 2 potions of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 9.0 Spellcasting - Level 9.0 Conjurations + Level 7.7 Fire Magic You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 3% 1 Poisonous Vapours Alch/Air 100% 1d4 3% 1 Soul Splinter Necr 72% N/A 3% 1 Construct Spike Launche Frge 36% 2d4 6% 2 Jinxbite Hex 36% 2d2 6% 2 Sublimation of Blood Necr 18% N/A 6% 2 Fulminant Prism Conj/Alch 27% 3d14 6% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 (+2d66% 4 Ignite Poison Fire/Alch 67% N/A 8% 4 Gloom Hex/Necr 36% N/A 11% 3 Sigil of Binding Hex 18% N/A 11% 3 Swiftness Air 28% N/A 11% 3 Vampiric Draining Necr 18% 2d7 11% 3 Plasma Beam Fire/Air 43% 2x1d57 71% 6 Eringya's Noxious Bog Alch 9% 4d6 99% 6 Hellfire Mortar Fire/Erth/Frge 37% 4d13 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel sick. The hornet barely misses you. The hornet stings you! You are more poisoned. You feel yourself slow down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (74% to hit) You feel a surge of power! You focus your ray upon the hornet. The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) You feel very sick. You block the hornet's attack. The hornet completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lightly wounded, 74% to hit) You feel a surge of power! You focus your ray upon the hornet. The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) You feel very sick. The hornet stings you. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel as though you will be slow longer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lightly wounded, 74% to hit) You feel a surge of power! You focus your ray upon the hornet. The searing ray hits the hornet! The hornet is heavily wounded. (Press . to maintain the ray.) You die... ##.###.##..####### ..........#......# .###.###.#######.# ####.##### #)# # #..# #.# # #.## #.# ###.### #.# ......# #y# #####.# #@# # #.# #.# # #.# #.# # #.##########.# # #............# # ############## You could see a hornet. Vanquished Creatures Duvessa (D:5) An orc warrior (D:6) An ice beast (D:5) 2 sky beasts 2 black bears 2 ogres A gnoll sergeant (D:5) A scorpion (D:5) 6 wights (D:6) Dowan (D:5) A howler monkey (D:6) A bombardier beetle (D:3) 3 jellies 3 orc priests 3 hounds A gnoll bouda (D:4) A sleepcap (D:4) A drude (D:6) 4 iguanas An orc wizard (D:5) Robin (D:2) 7 gnolls 4 adders 3 shadow imps 2 ufetubi (D:6) 21 hobgoblins 2 jackals (D:2) 19 orcs 6 quokkas 9 ball pythons 7 bats 8 endoplasms 4 frilled lizards 14 goblins 12 kobolds 5 rats 161 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 841 | D:1 | Reached skill level 5 in Conjurations 841 | D:1 | Reached XP level 3. HP: 17/19 MP: 4/10 1108 | D:2 | Encountered Robin 1122 | D:2 | Killed Robin 1123 | D:2 | Reached XP level 4. HP: 12/24 MP: 0/12 1418 | D:2 | Identified the ring of the Commoners {Will+ Wiz Dex+3} 1684 | D:3 | Reached skill level 5 in Spellcasting 1991 | D:3 | Found Afreum's Antique Weapon Shoppe. 2126 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 2512 | D:4 | Identified the +1 robe "Quqef" {rF+ Regen+ Archmagi} 2698 | D:4 | Encountered an ogre 2698 | D:4 | Encountered a black bear 2717 | D:4 | Killed a black bear 2723 | D:4 | Killed an ogre 2724 | D:4 | Reached XP level 6. HP: 32/32 MP: 5/15 2879 | D:4 | Learned a level 2 spell: Searing Ray 3279 | D:4 | HP: 1/32 [orc/+0 flail (2)] 3341 | D:4 | Found a snail-covered altar of Cheibriados. 3342 | D:4 | Found a hazy altar of Hepliaklqana. 3432 | D:4 | Reached XP level 7. HP: 36/36 MP: 13/16 3893 | D:4 | You fall into a shaft and drop 1 floor! 3893 | D:5 | Entered Level 5 of the Dungeon 4160 | D:4 | Reached skill level 1 in Fire Magic 4235 | D:5 | Found a statue of an orb of winter. 4236 | D:5 | Found a staircase to the Ecumenical Temple. 4238 | D:5 | Found a statue of an orb of winter. 4245 | Temple | Entered the Ecumenical Temple 4328 | D:5 | Found a bloodstained altar of Trog. 4535 | D:5 | Encountered Duvessa 4535 | D:5 | Encountered Dowan 4542 | D:5 | Killed Duvessa 4544 | D:5 | Killed Dowan 4840 | D:5 | Found the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 4858 | D:5 | Reached XP level 8. HP: 41/41 MP: 8/20 4984 | D:5 | Got the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} 5282 | D:6 | Reached skill level 5 in Fire Magic 5909 | D:6 | Reached XP level 9. HP: 39/45 MP: 11/24 6174 | D:6 | Identified a scroll of acquirement 6254 | D:7 | Paralysed by a hornet for 1 turns 6260 | D:6 | Succumbed to a hornet's poison Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: minmay_angry_zag, layout_basic, bh_walls_and_bars, hangedman_abyss_or_decor_stabs, uniq_robin D:3: layout_basic, serial_shops, shop D:4: layout_layer_cave, jmf_multi_god_temple, dk_rats_in_the_wall D:5: dreamdust_elfheim, layout_loops_ring, trog_hazing_becter, minmay_temple_entry_gardened_gates, minmay_checkerbox D:6: layout_loops_ring, nicolae_concentric_dashed_squares_wild D:7: layout_rooms, grunt_temple_overflow_open, lemuel_tele_altar, nicolae_uskayaw_dance_hall, mainiacjoe_overflow_tiny_flanked, uniq_menkaure Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 7 9 | 9.0 Conjurations | 5 6 7 8 9 | 9.0 Fire Magic | 3 7 | 7.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | 3 || 4 Melee: Whip | 1 | | 3 || 4 Cast: Magic Dart | 81 | 160 | 120 || 361 Searing Ray | | 5 | 78 || 83 Read: Teleportation | | 1 | || 1 Identify | | | 6 || 6 Amnesia | | | 1 || 1 Noise | | | 1 || 1 Immolation | | | 1 || 1 Fog | | | 1 || 1 Brand weapon | | | 1 || 1 Vulnerability | | | 1 || 1 Stab: Sleeping | 1 | | 1 || 2 Armour: Robe | 11 | 36 | 44 || 91 Dodge: Dodged | 13 | 33 | 21 || 67 Block: Buckler | | | 10 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6269 | 5993 | 276 | 291 | 4861 | 8 | 783.6 | Dungeon | 6244 | 5990 | 254 | 291 | 4861 | 7 | 892.0 | Temple | 24 | 2 | 22 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1636 daAuts D:6: 1014 daAuts D:5: 1009 daAuts D:3: 976 daAuts D:1: 862 daAuts D:2: 711 daAuts D:7: 35 daAuts Temple: 24 daAuts