Harang Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -45, D:1) a +0 club (7, -49, D:1) a ball python skeleton (10, -51, D:1) a rat corpse (skeletalised by now) (11, -26, D:1) a +0 chain mail (13, -29, D:1) a hobgoblin skeleton (15, -25, D:1) a bat skeleton (15, -13, D:1) a +0 quarterstaff (16, -32, D:1) a +0 dagger a goblin skeleton (19, -19, D:1) a rat corpse (skeletalised by now) (22, -42, D:1) 4 stones a kobold corpse (skeletalised by now) (23, -24, D:1) a +0 ring mail (24, -13, D:1) a hobgoblin corpse (skeletalised by now) (28, -20, D:1) a frilled lizard skeleton (34, -44, D:1) a +0 dagger of electrocution (37, -9, D:1) an adder corpse (skeletalised by now) (39, -45, D:1) a +0 dagger (39, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, -46, D:1) a quokka corpse (skeletalised by now) (45, -32, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -2, D:2) a +0 short sword 3 stones (3, 5, D:2) a +0 club a +0 animal skin a +0 helmet a +0 club the hobgoblin corpse of Robin (skeletalised by now) (3, 6, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 club a goblin corpse (skeletalised by now) (4, 6, D:2) a +0 club (6, -6, D:2) a hobgoblin skeleton (8, -6, D:2) a +0 dagger (8, 3, D:2) a +0 spear (10, 6, D:2) 2 poisoned darts (12, -10, D:2) a hobgoblin skeleton (12, 1, D:2) a hobgoblin corpse (skeletalised by now) (19, -13, D:2) a +0 short sword (26, -10, D:2) a +0 ring mail (26, 5, D:2) a +0 ring mail (28, -6, D:2) a frilled lizard skeleton (39, 8, D:2) a +0 dagger (41, 9, D:2) a quokka skeleton (42, 18, D:2) an adder skeleton (44, 17, D:2) a +0 trident (45, -9, D:2) a +0 club (47, 5, D:2) a +0 club (47, 9, D:2) a +0 mace (52, -3, D:2) a bat skeleton (52, 11, D:2) a +0 leather armour (55, 5, D:2) a +0 spear Level 3 of the Dungeon [Shop] Afreum's Antique Weapon Shoppe the +5 whip of Abuse {freeze, ^Contam rPois Str-4 Int+8} (1218 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 short sword (84 gold) a +0 long sword (98 gold) a +0 club (14 gold) a +0 quarterstaff (140 gold) a +2 rapier of draining (613 gold) a +0 vampiric spear (308 gold) (0, 6, D:3) a +0 dagger 4 stones (2, 11, D:3) a +0 mace (4, -1, D:3) a bat skeleton (6, -15, D:3) a +0 ring mail (7, 2, D:3) a +0 dagger (12, -21, D:3) a +0 sling (14, 17, D:3) a quokka corpse (skeletalised by now) (18, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 11, D:3) a +0 rapier (20, 15, D:3) a quokka corpse (skeletalised by now) (22, -28, D:3) a rat corpse (skeletalised by now) (30, 8, D:3) a +0 dagger a goblin skeleton (32, -24, D:3) a +0 ring mail (32, -15, D:3) a +1 heavy trident (33, -23, D:3) a +0 sling a +0 club (33, -22, D:3) a ball python corpse (skeletalised by now) (42, -7, D:3) a +0 chain mail (42, 17, D:3) a bat corpse (skeletalised by now) (43, -3, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (1, 17, D:4) a +0 short sword a kobold skeleton (5, 8, D:4) a +0 club (6, 6, D:4) a +0 mace an orc skeleton (6, 8, D:4) a +0 scale mail a +0 mace (6, 10, D:4) a +0 scale mail a +0 flail (7, 10, D:4) a +0 mace (10, -14, D:4) a hobgoblin corpse (skeletalised by now) (17, -3, D:4) a +0 club a goblin corpse (skeletalised by now) (18, 14, D:4) a +0 short sword (21, 25, D:4) a +0 hand axe (30, -16, D:4) a +2 hand axe of electrocution a +0 leather armour a +0 whip a +0 ring mail a +0 dagger an orc skeleton (31, -16, D:4) a +0 short sword 3 boomerangs an orc skeleton (40, -23, D:4) a hobgoblin skeleton (43, 26, D:4) a +0 club a +0 leather armour a gnoll skeleton (44, 26, D:4) a +0 short sword an orc skeleton (44, 29, D:4) a hobgoblin skeleton (51, 21, D:4) a +0 flail an orc skeleton (54, -12, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 2 poisoned darts (10, -4, D:5) a +2 dagger of protection a +0 robe a +0 whip of venom a +0 chain mail a +0 whip a +0 dagger a +0 mace a +0 scale mail an orc corpse an orc corpse an orc corpse an orc corpse (17, -2, D:5) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen)