Harang Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 21, D:1) a +0 club (6, 18, D:1) a +0 club (7, 18, D:1) a +0 hand axe a kobold skeleton (8, 24, D:1) a quokka corpse (skeletalised by now) a bat corpse (skeletalised by now) (10, -13, D:1) a jackal corpse (skeletalised by now) (10, 17, D:1) a +0 whip a +0 hand axe a goblin skeleton (12, 12, D:1) a +0 ring mail (12, 26, D:1) a +0 hand axe (13, -15, D:1) a jackal corpse (skeletalised by now) (19, 10, D:1) a bat skeleton (20, -2, D:1) a +0 short sword (23, -11, D:1) a +0 barding (25, -11, D:1) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (28, -12, D:1) a +0 leather armour (28, 1, D:1) a +0 ring mail (29, 12, D:1) a +0 club a jackal corpse (skeletalised by now) (30, -17, D:1) a bat skeleton (30, 13, D:1) a jackal corpse (skeletalised by now) (30, 20, D:1) a +0 chain mail (31, -27, D:1) a +2 cloak of stealth the Discourse on Green Geomancy Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Irradiate Conjuration/Alchemy 5 e - Yara's Violent Unravelling Hexes/Alchemy 5 f - Sculpt Simulacrum Ice/Alchemy 6 g - Hellfire Mortar Fire/Earth/Forgecraft 7 (31, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -11, D:1) a quokka skeleton (47, -16, D:1) a hobgoblin skeleton (48, -16, D:1) a hobgoblin corpse (skeletalised by now) (50, -18, D:1) 6 javelins