Harang Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 19, D:1) a +0 hand axe (5, 21, D:1) a +0 club (6, 18, D:1) a +0 hand axe (7, 18, D:1) a +0 club (7, 24, D:1) a quokka corpse (skeletalised by now) (8, 17, D:1) a +0 whip (8, 24, D:1) a ball python corpse (skeletalised by now) (11, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 12, D:1) a +0 ring mail (12, 26, D:1) a +0 hand axe (17, 29, D:1) a hobgoblin corpse (skeletalised by now) (19, -3, D:1) a kobold skeleton (22, 10, D:1) a bat skeleton (23, -11, D:1) a +0 barding (25, -11, D:1) a frilled lizard corpse (skeletalised by now) (28, -12, D:1) a +0 leather armour (28, 1, D:1) a +0 ring mail (30, 11, D:1) a +0 club (30, 13, D:1) a jackal corpse (skeletalised by now) (30, 20, D:1) a +0 chain mail (31, -27, D:1) the +1 pair of gloves of the Five Xalams {rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (41, -11, D:1) a quokka skeleton (47, -16, D:1) a hobgoblin skeleton a hobgoblin skeleton