Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 16141240583670746150 (custom seed) 1 Harang the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Nov 29, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (55 turns). Harang the Conjurer (Draconian Conjurer) Turns: 55, Time: 00:00:19 Health: 14/14 AC: 4 Str: 9 XL: 1 Next: 16% Magic: 2/3 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour b - a +0 cloak Potions a - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, Harang the Draconian Conjurer. Game seed: 16141240583670746150 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a cloak. There is an open door here. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The magic dart hits the endoplasm. You kill the endoplasm! Found a quill talisman. Found 10 gold pieces. You see here a +0 cloak. b - a +0 cloak Found a gold piece. Found 2 gold pieces. Found a faded altar of an unknown god. You now have 10 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You now have 11 gold pieces (gained 1). You now have 12 gold pieces (gained 1). You now have 13 gold pieces (gained 1). There is a faded altar of an unknown god here. This altar belongs to (a) Makhleb, (b) Uskayaw or (c) Ru, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #.# #.# ###.#### #.# #....... #.########...##### #................# #..######..~~~...# #....# ##.~@~...# #....# #.~~~...# #....% #.......# #....## #..####.# ####+# ##.# .# ..# # .## #. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 42 | D:1 | Found a faded altar of an unknown god. 55 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, columned_hall_lemuel, minmay_box_of_dots Action || total ---------------------------++------- Cast: Magic Dart || 2