Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 7456164576284031728 (custom seed) 56 Harang the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Nov 30, 2025. Slain by a kobold ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:23 (1512 turns). Harang the Conjurer (Draconian Conjurer) Turns: 1512, Time: 00:03:23 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 71% Magic: 1/8 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 9 Spells: 8/9 levels left rFire . . . f - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 hand axe (weapon) Scrolls e - a scroll of acquirement {unknown} h - a scroll of identify i - 3 scrolls of vulnerability {unknown} Potions a - a potion of magic b - a potion of lignification c - a potion of resistance d - a potion of mutation {unknown} g - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Leda's Liquefaction Alch/Erth 1% N/A 78% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 98% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 98% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. You feel yourself speed up. The goblin hits you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. Your tail-slap misses the goblin. The goblin misses you. You closely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! You closely miss the kobold. Your tail-slap misses the kobold. The kobold hits you with a +0 club. You die... ####.##..####.# .)#....### # #..........# .$...... # ######.##### #†...S# # #........# #g?...# # #........## #.....# # #.........# #J....# # #.......#.# #...### # #.......#.###### #...# #.......#...@K.####...# #.......######.....#### #.......# #.....# ######### #.....+ #.....# #.....# #...[.# #.....# #.....# You could see a kobold. Vanquished Creatures 2 adders (D:2) 8 endoplasms 3 giant cockroaches 3 hobgoblins A quokka (D:1) A ball python (D:2) 6 bats 5 frilled lizards 5 goblins 3 kobolds (D:1) 5 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 318 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 1292 | D:2 | Reached XP level 3. HP: 24/26 MP: 1/7 1419 | D:2 | Found Yketiumi's Jewellery Shop. 1508 | D:2 | HP: 1/26 [goblin/+0 club (4)] 1512 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, grunt_decor_resistance D:2: layout_basic, serial_shops, shop, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 5 Hand axe || 32 Cast: Magic Dart || 70 Use: Scroll || 2 Armour: Skin || 34 Dodge: Dodged || 32