Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 7456164576284031728 (custom seed) 4 Harang the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Nov 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (112 turns). Harang the Conjurer (Draconian Conjurer) Turns: 112, Time: 00:00:19 Health: 14/14 AC: 4 Str: 9 XL: 1 Next: 50% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic b - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History An endoplasm comes into view. There is an open door here. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. b - a viscous purple potion A bat comes into view. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! You open the door. Found an escape hatch in the floor. There is an open door here. A goblin comes into view. It is wielding a +0 club. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You hear a splash. A quokka comes into view. A quokka is nearby! The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is moderately wounded. The rat squeaks loudly. The quokka twitches its whiskers. The quokka twitches its whiskers. There are monsters nearby! The magic dart hits the quokka but does no damage. The quokka is lightly wounded. The magic dart hits the quokka. You kill the quokka! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ≈≈≈##...##≈≈≈≈≈≈≈≈≈ ≈≈~~##'##~≈≈~≈≈≈≈≈ ≈≈≈≈~~...~~~≈~~≈≈≈≈ ≈≈≈~~~....~~~~~≈##### ≈≈≈≈~~~...~~~~~##...## ≈≈≈~~~......~~.#.....# ≈~≈≈~~~........'...>.# ≈~~~~~.........#.....# ##~~.....@...~~##...## ##......~~~~~~~##### #.....~~~~≈≈~≈≈≈≈≈ +....~~~~~~≈≈≈≈≈≈≈ #....~~≈≈~~≈≈≈≈≈≈≈≈ #....~~~≈≈≈≈≈≈≈≈≈~~ ....~~~~≈≈≈≈r~≈~~~~ ....~~~~≈≈~≈~~~~~~ You could see a rat. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A bat (D:1) A goblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Harang the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 112 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, grunt_decor_resistance Action || total ---------------------------++------- Cast: Magic Dart || 9