Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9131562312443820417 1 Helljin the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on Oct 10, 2026. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon on Oct 11, 2026. The game lasted 00:02:44 (50 turns). Helljin the Conjurer (Deep Elf Conjurer) Turns: 50, Time: 00:02:44 Health: -2/10 AC: 2 Str: 4 XL: 1 Next: 16% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History HP restored. Things that are here: a +0 club; 2 stones; a kobold corpse c - a scroll labelled ZEIPEZ JIPPAAT You see here a +0 dagger. Okay, then. Welcome back, Helljin the Deep Elf Conjurer. Press ? for a list of commands and other information. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You are already empty-handed. You are already empty-handed. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 dagger. The floor. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 dagger. The floor. b - a +0 dagger b - a +0 dagger (weapon) You encounter an endoplasm. The endoplasm quivers. An endoplasm is nearby! The endoplasm hits you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm hits you. You barely miss the endoplasm. The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm hits you. You die... #.....# #####.....# #.........#### ### ....###........# ....##########.#.....##.. #..........#........# # #............#......### #.....J.....#.#)........ #......@...#...#.......# #.....#######.#######..# #..... ##.......## ..# ####.. ##.........## .. #..##...........## #..#.............# ..##.............# #.............#. ........<........ You could see an endoplasm. Vanquished Creatures 2 kobolds (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Helljin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 50 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Magic Dart || 2 Armour: Robe || 6 Dodge: Dodged || 1