Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6165473667761931009 61 Helljin the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 11, 2026. Incinerated by a bombardier beetle (4 damage) ... on level 3 of the Dungeon. The game lasted 00:06:38 (1270 turns). Helljin the Conjurer (Deep Elf Conjurer) Turns: 1270, Time: 00:06:39 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 2/10 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls c - a scroll of poison {unknown} d - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic f - 2 potions of attraction {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 5.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Slow Hex 16% N/A 11% 1 Gloom Hex/Necr 8% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 71% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! You die... .............ß. ###.#.......... #.......... #.......... #.......... #.......... ##........# #.##..(..[.... #....@........ ####.......... #.......... #..B...... ##........ ##......# ####### You could see a bombardier beetle. Vanquished Creatures Terence (D:2) 2 adders (D:2) 4 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats 2 goblins (D:1) 4 kobolds 2 rats (D:2) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Helljin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 626 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 774 | D:2 | Reached skill level 5 in Conjurations 889 | D:2 | Reached XP level 3. HP: 12/19 MP: 7/9 892 | D:2 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Encountered Terence 1026 | D:2 | Killed Terence 1270 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_narrow, layout_rooms D:2: layout_rooms, nicolae_elevator_lobby_asterisk, uniq_terence D:3: layout_rooms, nicolae_gozag_conspicuous_consumption, mainiacjoe_overflow_big_doors, lemuel_crystal_altar, kennysheep_generic_room_5, minmay_starry_boxes Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 37 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 2