Dungeon Descent DCSS version 0.34-a0-1911-g15974c44ed (console) character file. Game seed: 11912194542213429939 21 Hesper the Conjurer (level 2, 7/15 HPs) Began as a Tengu Conjurer on Dec 2, 2025. Quit the game on level 1 of the Dungeon on Dec 24, 2025. The game lasted 00:15:39 (604 turns). Hesper the Conjurer (Tengu Conjurer) Turns: 604, Time: 00:15:40 Health: 7/15 AC: 2 Str: 7 XL: 2 Next: 83% Magic: 1/6 EV: 26 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Missiles c - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Slow Hex 4% N/A 19% 1 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? [Y]es or [N]o only, please. Really attack while wielding nothing? You hit the gnoll. Your off-hand punch misses the gnoll. The gnoll is almost dead. The gnoll closely misses you. You closely miss the gnoll. You claw the gnoll. You kill the gnoll! Things that are here: a +0 club; a gnoll corpse b - a +0 club (weapon) Saving game... please wait. Welcome back, Hesper the Tengu Conjurer. [Dungeon Descent] Press ? for a list of commands and other information. Welcome back, Hesper the Tengu Conjurer. [Dungeon Descent] Press ? for a list of commands and other information. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## ##†..# #. .######.## #.# ..†.....# #.# .######## #.# ......... ###.### ..####### #.....# ..# ######.....# .>######## ...........# .......... ###..@.).# #.######## #......# #.†....... #.###.## #.######## #[ #.# #....# #. #.# ####.# #. #.# #.# #.###.# #.# #.....# ####.# ####.## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) 3 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hesper the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 3 | D:1 | Upgraded the game from 0.34-a0-1581-g8a2acc8fe4 to | 0.34-a0-1600-g5710f06dab 3 | D:1 | Upgraded the game from 0.34-a0-1600-g5710f06dab to | 0.34-a0-1783-gd53419731c 194 | D:1 | Upgraded the game from 0.34-a0-1783-gd53419731c to | 0.34-a0-1911-g15974c44ed 449 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 604 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Kick || 2 Cast: Magic Dart || 28 Armour: Robe || 9 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 603 | 603 | 0 | 100 | 219 | 1 | 603.0 | Dungeon | 603 | 603 | 0 | 100 | 219 | 1 | 603.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 603 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+