Holmes Level 1 of the Dungeon (0, 0, D:1) a +0 sling (9, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -12, D:1) a maw talisman (12, 3, D:1) a frilled lizard corpse (skeletalised by now) (14, 12, D:1) a frilled lizard corpse (skeletalised by now) (18, -2, D:1) a +0 leather armour (20, -4, D:1) a quokka skeleton (20, -3, D:1) a +0 dagger (20, 11, D:1) 6 stones (22, 0, D:1) a +0 club a +0 club a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (24, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (24, -1, D:1) a hobgoblin corpse (skeletalised by now) (35, 6, D:1) a +0 club 3 stones a kobold skeleton (37, 7, D:1) a quokka skeleton (39, -4, D:1) a hobgoblin skeleton (44, 8, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) 7 stones (11, -2, D:2) 7 stones (16, 27, D:2) a bat corpse (skeletalised by now) (17, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (23, 34, D:2) a rat corpse (skeletalised by now) (28, 7, D:2) a +0 ring mail (29, 5, D:2) a +0 club (32, 5, D:2) a +0 robe (33, 9, D:2) a +0 club (35, 30, D:2) a jackal corpse (skeletalised by now) (41, -9, D:2) a stone (42, 17, D:2) a +0 dagger (47, 16, D:2) a hobgoblin skeleton (47, 17, D:2) a +0 robe Level 3 of the Dungeon [Shop] Kerax's One-of-a-Kind Rings the ring of Xest {Fire rElec rPois} (604 gold) [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a +5 ring of protection (770 gold) a +2 ring of dexterity (42 gold) a +2 ring of evasion (84 gold) the ring "Toilaz" {Fly rC+} (441 gold) [ring of flight] rC+: It protects you from cold. Fly: It grants you flight. a +8 ring of evasion (1092 gold) a +7 ring of slaying (1449 gold) a +10 ring of intelligence (1274 gold) the ring "Lin Ysiy" {Fly HP+13 Int+3} (940 gold) [ring of flight] Int+3: It affects your intelligence (+3). HP+13: It affects your health (+13). Fly: It grants you flight. (0, 0, D:3) a +0 whip (5, -45, D:3) a +3 heavy mace (6, -45, D:3) a +0 dagger a +0 ring mail (6, -40, D:3) a ball python skeleton (8, -4, D:3) a +0 hand axe a +0 ring mail (9, -4, D:3) a +0 flail a +0 leather armour a +0 trident 2 boomerangs a +0 scale mail (10, -4, D:3) a jackal skeleton (20, -5, D:3) a +0 hand axe (50, -22, D:3) a +0 war axe of draining Level 4 of the Dungeon (0, 0, D:4) a +0 dagger of protection (2, 23, D:4) a +0 trident (6, -14, D:4) a +0 flail (6, -3, D:4) a flux talisman (15, 29, D:4) a +0 war axe (16, -2, D:4) a +0 flail (16, -1, D:4) a +0 club (17, 0, D:4) a +0 spear (20, -1, D:4) a +0 flail (23, 1, D:4) a +0 club (24, 1, D:4) a +0 trident (26, 2, D:4) a +0 leather armour a +0 whip (27, 1, D:4) a +0 flail (28, 17, D:4) a +0 leather armour a +0 short sword (30, -1, D:4) a +0 robe a +0 dagger (30, 18, D:4) a +0 scale mail a +0 scale mail a +0 club (39, 22, D:4) a +0 leather armour (40, 8, D:4) a +0 dire flail Level 5 of the Dungeon (0, 0, D:5) a potion of curing (11, 9, D:5) a +0 hand axe 2 boomerangs (12, 8, D:5) a +0 robe a +0 dagger (12, 10, D:5) a +1 flail of draining a +0 leather armour (13, 9, D:5) a +0 war axe (14, 10, D:5) a +0 club