IG777 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, 4, D:1) a hobgoblin skeleton (21, 4, D:1) a +0 sling (22, 24, D:1) a quill talisman (25, 21, D:1) 6 boomerangs (26, 26, D:1) a rat corpse (skeletalised by now) (29, 15, D:1) a +0 short sword (32, 0, D:1) a +0 ring mail of cold resistance (35, -12, D:1) a +0 dagger (37, 18, D:1) a parchment of Lesser Beckoning (52, 13, D:1) a +0 club (55, 16, D:1) a +0 club (55, 26, D:1) a +0 leather armour (58, 15, D:1) a ball python skeleton (58, 17, D:1) a +0 dagger (59, -1, D:1) 3 large rocks (59, 17, D:1) a rat skeleton Level 2 of the Dungeon (17, -22, D:2) a +0 dagger a goblin skeleton (17, -16, D:2) a +0 spear (21, -38, D:2) a +0 dagger (26, -41, D:2) a +0 hammer (26, -39, D:2) a +0 hammer (27, -42, D:2) a +0 hammer (27, -41, D:2) a +0 hammer (27, -40, D:2) a +0 hammer (27, -39, D:2) a +0 hammer (28, -42, D:2) a +0 hammer (28, -41, D:2) a +0 hammer (28, -40, D:2) a +0 hammer (28, -39, D:2) a +0 hammer (29, -42, D:2) a +0 hammer (29, -40, D:2) a +0 hammer (29, -39, D:2) a +0 hammer (30, -41, D:2) a +0 hammer (30, -40, D:2) a +0 hammer (36, -40, D:2) a +3 quarterstaff of chaos (39, -39, D:2) a +0 hammer (41, 10, D:2) a +0 hand axe (42, -7, D:2) a +0 dagger (45, -17, D:2) the felid corpse of Natasha (skeletalised by now) (48, -27, D:2) 3 poisoned darts (48, -15, D:2) a +0 leather armour (56, -4, D:2) a quokka corpse (skeletalised by now) (59, -12, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (9, 6, D:3) a +0 halberd (10, 6, D:3) a +0 flail a gnoll corpse (skeletalised by now) (11, 6, D:3) a +0 whip a +0 club a gnoll corpse (skeletalised by now) (22, 2, D:3) a +0 short sword (32, 5, D:3) a bat skeleton (35, -13, D:3) 4 javelins (37, -19, D:3) a ball python skeleton (38, -17, D:3) a +0 sling a +0 club a goblin skeleton (45, -21, D:3) a hobgoblin skeleton (46, -15, D:3) a +0 orcbow (51, -21, D:3) a scroll of identify (51, -19, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (51, -18, D:3) a +0 cloak of willpower (unseen) (51, -17, D:3) 2 potions of lignification (52, 3, D:3) a +0 dagger (53, -20, D:3) a potion of moonshine (53, -18, D:3) a scroll of identify Level 4 of the Dungeon (15, 2, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (15, 4, D:4) a parchment of Kiss of Death