Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 1719050184153204537 52 ImOTab the Conjurer (level 3, -19/33 HPs) Began as an Oni Conjurer on Dec 15, 2024. Demolished by Sigmund ... wielding a +4 heavy scythe (22 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1559 turns). ImOTab the Conjurer (Oni Conjurer) Turns: 1559, Time: 00:02:01 Health: -19/33 AC: 3 Str: 11 XL: 3 Next: 85% Magic: 5/7 EV: 8 Int: 21 God: Gold: 53 SH: 0 Dex: 7 Spells: 5/8 levels left rFire . . . b - +1 spear (flame) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 club b - a +1 spear of flaming (weapon) Armour c - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} g - a scroll of poison {unknown} Potions e - a potion of enlightenment {unknown} Skills: + Level 1.5 Fighting + Level 2.1 Dodging + Level 1.8 Stealth * Level 3.3 Spellcasting + Level 3.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund is suddenly surrounded by pale red light. Sigmund hits you from afar with a +4 heavy scythe!! Ouch! That really hurt! The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 heavy scythe and wearing a +0 robe (severely wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) Sigmund hits you from afar with a +4 heavy scythe! * * * LOW HITPOINT WARNING * * * You take a swig of the potion and twirl your +1 spear of flaming. You closely miss Sigmund. Sigmund is almost dead. You savour every drop. Magic courses through your body. You stop channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +4 heavy scythe and wearing a +0 robe (almost dead, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Sigmund hits you from afar with a +4 heavy scythe!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.................... ###....#### ........ .. #....# ...... ... #....# ..#.###... #..).#### #......?.. #.......####......... #....##.............. #.................... #....########@..)..# ###### #.....).. #@....... #.......# #......?. #........ ......... ......... You could see Sigmund. Vanquished Creatures 2 dart slugs 3 ball pythons (D:1) 3 endoplasms (D:1) 3 giant cockroaches 3 goblins (D:1) 6 hobgoblins 4 jackals (D:1) 5 kobolds (D:1) 2 quokkas (D:1) 3 bats 4 frilled lizards (D:1) 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/5 296 | D:1 | Reached skill level 1 in Fighting 324 | D:1 | Learned a level 2 spell: Searing Ray 633 | D:1 | Reached XP level 3. HP: 33/33 MP: 3/7 1549 | D:2 | Noticed Sigmund 1559 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_corners D:2: layout_rooms, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.5 Spellcasting | 3 | 3.3 Stealth | | 1.8 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Headbutt || 11 Club || 28 Punch || 2 Spear || 12 Cast: Magic Dart || 24 Searing Ray || 14 Use: Potion || 1 Armour: Robe || 58 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1567 | 1522 | 45 | 118 | 1165 | 2 | 783.5 | Dungeon | 1567 | 1522 | 45 | 118 | 1165 | 2 | 783.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1432 daAuts D:2: 134 daAuts