ImOTab Level 1 of the Dungeon [Shop] Sopoimid's Magic Scroll Boutique a scroll of enchant armour (unknown) (97 gold) a scroll of noise (unknown) (13 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) a scroll of immolation (52 gold) a scroll of teleportation (39 gold) a scroll of teleportation (39 gold) (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, -6, D:1) a +0 dagger a goblin skeleton (14, -5, D:1) a +0 whip a kobold corpse (skeletalised by now) (16, 2, D:1) a +1 dagger of speed a goblin corpse (skeletalised by now) (16, 27, D:1) a +0 robe (18, 25, D:1) a ball python corpse (skeletalised by now) (22, -8, D:1) a +0 animal skin (27, 14, D:1) a +0 dagger (28, -27, D:1) a hobgoblin corpse (skeletalised by now) (32, -9, D:1) a +0 robe (34, -15, D:1) a +0 robe (37, 13, D:1) a rat corpse (skeletalised by now) (37, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (41, -26, D:1) a storm talisman (45, 3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Wouxy's Jewellery Emporium a ring of willpower (unknown) (300 gold) a +6 ring of intelligence (unknown) (432 gold) a ring of magical power (unknown) (240 gold) a ring of protection from fire (unknown) (300 gold) a ring of positive energy (unknown) (240 gold) a ring of protection from cold (unknown) (300 gold) a ring of wizardry (unknown) (360 gold) the ring "Opeurocs" {Int+2 Dex+3 SInv} (390 gold) [ring of see invisible] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +4 ring of slaying (unknown) (432 gold) (0, 0, D:2) 5 stones (9, 58, D:2) a hobgoblin corpse (skeletalised by now) (12, 1, D:2) a +0 morningstar (12, 6, D:2) a +0 hand axe a +0 ring mail a +0 whip a kobold corpse (skeletalised by now) (12, 35, D:2) a bat skeleton (13, 54, D:2) a +0 leather armour (15, 34, D:2) a frilled lizard skeleton (21, 2, D:2) a +0 dagger (26, 37, D:2) a +0 club a kobold corpse (skeletalised by now) (33, 7, D:2) a +0 club (37, 45, D:2) a serpent talisman (41, 43, D:2) a potion of degeneration (42, 28, D:2) a bat skeleton (43, 2, D:2) a ball python corpse (skeletalised by now) (56, 11, D:2) a +0 hand axe (57, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the felid corpse of Natasha (skeletalised by now) (1, 20, D:3) a bat corpse (skeletalised by now) (2, 10, D:3) a +0 dagger a goblin skeleton (6, -4, D:3) a potion of degeneration (13, -5, D:3) the felid corpse of Natasha (skeletalised by now) (16, 7, D:3) a +0 club a goblin skeleton (23, 3, D:3) a +0 mace (26, 28, D:3) a staff of death (28, -8, D:3) a +0 whip an orc skeleton (30, 32, D:3) a +0 leather armour (39, -4, D:3) a +2 spear of freezing Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 dagger a +0 ring mail an orc corpse (1, 0, D:4) a +0 short sword a +0 robe an orc corpse a ball python corpse (2, 0, D:4) a +0 dagger a hobgoblin corpse (7, -5, D:4) a +0 club a goblin corpse (10, -2, D:4) a potion of enlightenment (10, 0, D:4) a potion of attraction (11, -2, D:4) a potion of curing (12, -3, D:4) a scroll of identify (12, -1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (12, 1, D:4) a scroll of identify (14, -2, D:4) a +0 flail (14, -1, D:4) a +0 spear (15, -1, D:4) a +0 whip a +0 robe a +0 whip a gnoll corpse a gnoll corpse (16, -2, D:4) a +0 giant club (16, -1, D:4) a +0 halberd (21, 10, D:4) a +0 club (22, 12, D:4) an iguana corpse