ImOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 spear of venom (unseen) (61, 16, D) the +0 arbalest of Defence by Offence {antimagic, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (61, 26, D) the Papyrus of Fog Spells Type Level a - Swiftness Air 3 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (unseen) (62, 1, D) the +0 chain mail "Uriylin" {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (62, 9, D) a staff of cold (62, 17, D) a staff of death (unseen) (62, 26, D) the +1 quick blade of Harmony {freeze, rElec Will+ Dex+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (62, 27, D) the ring of Oleigaz {rPois rCorr Dex+3} [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (62, 32, D) a +3 antimagic scimitar (63, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (63, 4, D) a polar bear corpse (skeletalised by now) (63, 16, D) a +1 robe of fire resistance (63, 22, D) the +10 great mace of Theory {flame, *Slow Str+5} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). (63, 26, D) a +0 lightning rod (4/4) (63, 27, D) a +4 shortbow of draining (unseen) (63, 31, D) a +0 arbalest a +0 great mace a +0 ring mail a yaktaur corpse a human corpse (63, 32, D) a +2 vampiric battleaxe (still there?) a +0 plate armour (still there?) a dire elephant corpse (still there?) (63, 33, D) a +0 battleaxe a +0 plate armour a human corpse (64, 26, D) a +5 giant club (64, 27, D) a +5 heavy quarterstaff (unseen) (65, 26, D) the staff of Attainder {rF+ rC+ Conj} [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (unseen) (67, 2, D) a +2 dagger of electrocution a +0 robe an orc corpse (skeletalised by now) (68, 1, D) a +0 flail an orc corpse (skeletalised by now) (68, 2, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (69, 0, D) a +1 antimagic hand axe (70, 8, D) a staff of death (70, 12, D) a wolf corpse (skeletalised by now) (71, 8, D) a staff of air (71, 12, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 17, D) a ring of positive energy a ring of flight (71, 27, D) a ring of flight (72, 12, D) a wolf corpse (skeletalised by now) (72, 16, D) a +1 vampiric morningstar (72, 17, D) a staff of earth (72, 31, D) a yak corpse (73, 16, D) a staff of earth (73, 17, D) a ring of wizardry (73, 22, D) a +2 long sword of flaming (73, 26, D) a +5 rapier of freezing (unseen) (73, 27, D) a +0 sling of electrocution (73, 31, D) a river rat corpse (74, 31, D) a yak corpse (75, 1, D) a +3 mace of protection (unseen)