Dungeon Crawl Stone Soup version 0.34-a0-146-g4abbe06800 (webtiles) character file. Game seed: 4209993508237003995 105 ImOTab the Conjurer (level 4, -5/42 HPs) Began as an Oni Conjurer on June 13, 2025. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (2667 turns). ImOTab the Conjurer (Oni Conjurer) Turns: 2667, Time: 00:03:08 Health: -5/42 AC: 3 Str: 19 XL: 4 Next: 81% Magic: 0/9 EV: 8 Int: 19 God: Gold: 133 SH: 0 Dex: 7 Spells: 3/10 levels left rFire . . . a - +2 flail (protect) rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv . n - +6 ring of strength Will ..... l - +4 ring of slaying Stlth ++ HPRegen 0.27/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-5 -> -20) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - a +2 flail of protection (weapon) p - a +0 morningstar q - a +0 short sword of electrocution Armour c - a +0 robe (worn) Jewellery l - a +4 ring of slaying (worn) n - a +6 ring of strength (worn) r - the amulet of Eptuq {Faith Regen+} (You found it on level 3 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. Scrolls d - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of fog {unknown} k - a scroll of teleportation {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} h - 3 potions of lignification {unknown} j - a potion of moonshine {unknown} m - 2 potions of mutation {unknown} Talismans f - an inkwell talisman Skills: + Level 2.0 Fighting + Level 2.3 Dodging + Level 2.0 Stealth * Level 3.7 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 5% 3d7 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 22% 3d8 10% 2 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Malign Gateway Summ/Tloc 1% N/A 100% 7 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin completely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you but does no damage. x2 The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... .........######....# ♣P♣♣ P ##............#.##.# P.P♣♣♣P ........#####.#.##.# #..PP♣♣ ........'.......##.# #...P♣♣ ........#♣.♣#.####.########.#..P. ...)....##.##.####.............♣. #.......#♣.♣#..................♣. ........##.#################...P. #........♣.♣...S@.........#..#### .....####.....#####.............. .).....##.....# #.........##### .##.##..#....S# #.......####### ##..)##.#.....# #.......##....[ #.###.#)#.....# #.......##.#### #.....#.###########.......##.#... #.###.#..## #.......(...'..#.## ##...##...# #.#.........##....÷ You could see a water moccasin. Vanquished Creatures 3 gnolls (D:3) 2 adders (D:3) A ribbon worm (D:2) A dart slug (D:3) 5 orcs (D:3) 3 giant cockroaches (D:1) 4 hobgoblins 4 quokkas 5 ball pythons (D:1) 3 bats 10 endoplasms 6 frilled lizards 3 goblins 6 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ImOTab the Oni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/5 319 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:1 | Found Ruz Goa's Antique Weapon Shoppe. 872 | D:1 | Reached skill level 1 in Fighting 916 | D:1 | Reached XP level 3. HP: 26/33 MP: 3/7 2266 | D:3 | Reached XP level 4. HP: 41/42 MP: 6/9 2271 | D:3 | Learned a level 4 spell: Fulminant Prism 2346 | D:3 | Reached skill level 4 in Conjurations 2520 | D:3 | Identified the amulet of Eptuq {Faith Regen+} 2554 | D:3 | Got Doicwat's Encyclopedia of Displacement 2655 | D:3 | Noticed a water moccasin 2667 | D:3 | HP: 1/42 [poisoned by a water moccasin] 2667 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_corners, serial_shops, nicolae_shop_statue_plus, st_stairs_13, minivault_27 D:2: layout_loops_ring D:3: layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_end_2, infiniplex_forest_split, infiniplex_forest_lined_room_, infiniplex_forest_lined_1, infiniplex_forest_end_1, minmay_checkerbox, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 2 | 2.3 Spellcasting | 3 | 3.7 Conjurations | 4 | 4.0 Stealth | 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Headbutt | 6 | || 6 Unarmed | 1 | || 1 Short sword | 45 | 2 || 47 Flail | | 2 || 2 Cast: Magic Dart | 37 | || 37 Searing Ray | 9 | 7 || 16 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | 15 || 47 Dodge: Dodged | 27 | 8 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2665 | 2564 | 101 | 144 | 2091 | 3 | 888.3 | Dungeon | 2665 | 2564 | 101 | 144 | 2091 | 3 | 888.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1382 daAuts D:2: 717 daAuts D:3: 565 daAuts