ImOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (14, 8, D) a +0 mace (17, 5, D) a +0 long sword a +0 chain mail a +0 kite shield a human skeleton (17, 6, D) a +0 arbalest (17, 7, D) a +0 battleaxe a +0 plate armour a +1 long sword of flaming a +0 chain mail a +0 kite shield a +4 ring of protection a +3 war axe a +0 chain mail a human skeleton (18, 6, D) a +0 halberd a +0 plate armour a human skeleton (18, 9, D) +0 shadow dragon scales a shadow dragon skeleton (18, 10, D) a +0 war axe a +0 chain mail a human skeleton (19, 1, D) a +2 dire flail a +0 chain mail the +5 scale mail of Mefe Por {^Contam rN+ Regen+ Dex+3} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). a human skeleton (19, 6, D) a +0 dire flail a +0 plate armour a +0 war axe a +0 plate armour a +0 kite shield (20, 1, D) a +0 great mace a +0 plate armour a +3 mace of holy wrath (21, 0, D) a staff of alchemy (21, 1, D) a +0 arbalest a +3 leather armour of cold resistance (21, 2, D) a +0 arbalest a +0 long sword a +0 chain mail a +0 tower shield a human skeleton (21, 8, D) +0 shadow dragon scales a shadow dragon skeleton (22, 1, D) a +0 war axe a +0 chain mail a +0 kite shield (22, 2, D) the +2 hand axe "Stringbean" {freeze, *Corrode Int+3 Dex+2} *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 arbalest (23, 1, D) a +0 broad axe a +0 chain mail (23, 3, D) a +0 war axe a +0 chain mail a +0 kite shield of fire resistance a human skeleton (23, 17, D) 4 potions of heal wounds (23, 18, D) a staff of cold (unseen) (24, 2, D) a +0 dire flail a +0 plate armour a ring of see invisible (24, 5, D) a ring of resist corrosion a ring of see invisible a ring of wizardry (24, 17, D) a +0 dagger (24, 18, D) a +2 whip of flaming (still there?) a +2 robe (still there?) a +2 great mace of protection (still there?) the kobold corpse of Pikel (still there?) (25, 17, D) a parchment of Yara's Violent Unravelling (25, 18, D) +0 fire dragon scales the hellephant corpse of Nellie (25, 19, D) a +3 short sword of speed (still there?) a +2 robe of willpower (still there?) 2 large rocks of chaos (still there?) the stone giant corpse of Chuck (still there?) (26, 1, D) a staff of conjuration (26, 17, D) a phial of floods (26, 18, D) a +4 eveningstar of holy wrath (still there?) a +0 plate armour (still there?) a +0 tower shield (still there?) the human corpse of Louise (still there?) (26, 20, D) a +6 trident of freezing (still there?) a +0 robe (still there?) (27, 1, D) a staff of cold (27, 17, D) a +0 morningstar of protection (unseen) (28, 17, D) 4 potions of heal wounds (28, 22, D) a +1 trident of venom (still there?) a +1 longbow of flaming (still there?) a +2 barding of cold resistance (still there?) the centaur corpse of Nessos (still there?) (29, 17, D) the alchemy staff of Recklessness {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (29, 25, D) a +2 trident of freezing (still there?) a +0 chain mail (still there?) (31, 25, D) Sif Muna's Notes on Worked Formulae Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Construct Spike Launcher Forgecraft 2 d - Alistair's Walking Alembic Alchemy/Forgecraft 5 e - Nazja's Percussive Tempering Forgecraft 5 f - Sculpt Simulacrum Ice/Alchemy 6 g - Fulsome Fusillade Conjuration/Alchemy 8 (35, 0, D) a +2 pair of gloves of dexterity (35, 28, D) the +1 arbalest of the Endless March {heavy, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (36, 0, D) a +4 battleaxe of flaming (36, 1, D) a +4 heavy shortbow (36, 15, D) the +0 plate armour of the Skies Above {rC+} rC+: It protects you from cold. a shapeshifter skeleton (36, 17, D) a +1 falchion of holy wrath (36, 18, D) a +3 scimitar a +0 robe a kobold skeleton (36, 22, D) a +2 scimitar of venom a +0 robe a kobold skeleton (36, 29, D) the +0 chain mail "Gobebuic" {rN++} rN++: It greatly protects you from negative energy. (37, 7, D) a yak corpse (skeletalised by now) (37, 28, D) a +2 plate armour of resonance (37, 29, D) a staff of conjuration (38, 1, D) the +9 hand axe of Zudek {flame, rPois rC+ Dex-5 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (38, 6, D) a wyvern corpse (skeletalised by now) (38, 14, D) a +4 rapier of protection (38, 15, D) a +2 kite shield of reflection (38, 19, D) a glowing shapeshifter skeleton (38, 28, D) a +0 spear of venom (38, 29, D) a +6 rapier of flaming (38, 32, D) a +1 partisan of flaming a +0 robe a spriggan skeleton (38, 35, D) a +0 robe (39, 0, D) a +5 double sword of draining (39, 1, D) a +2 sling of draining (39, 8, D) a polar bear corpse (skeletalised by now) (39, 16, D) an amulet of dissipation an amulet of alchemy a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (39, 29, D) a +4 ring of protection (39, 35, D) a wind drake skeleton (40, 1, D) the +7 long sword of Checkmate {venom, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (40, 5, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (40, 14, D) a +1 ring mail of fire resistance (40, 15, D) an orb of attunement (40, 20, D) a very ugly thing skeleton (40, 28, D) a +6 ring of strength (40, 31, D) a +0 robe a spriggan skeleton (41, 0, D) a staff of necromancy (41, 1, D) a +5 dagger of freezing (41, 14, D) a +2 robe of willpower (41, 15, D) a +5 ring of evasion (41, 16, D) a shapeshifter skeleton (41, 33, D) a wind drake skeleton (41, 39, D) a wind drake skeleton (42, 0, D) a +2 mace of holy wrath (42, 1, D) a ring of poison resistance (42, 14, D) a +1 heavy sling (42, 15, D) a staff of fire (42, 28, D) the cold staff "Ottid" {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (42, 29, D) a +6 war axe of draining (42, 30, D) a +0 robe a spriggan skeleton (43, 28, D) the +8 arbalest of Kealid {speed, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (43, 29, D) a +1 glaive of venom (44, 28, D) the +8 battleaxe of Optimality {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (48, 17, D) a +0 dire flail (49, 1, D) the +7 trident of Extinguishment {antimagic, Dex+2} Dex+2: It affects your dexterity (+2). (49, 3, D) 5 large rocks (49, 9, D) a +0 troll leather armour a troll skeleton (49, 16, D) a water moccasin corpse (skeletalised by now) (49, 24, D) a +4 heavy battleaxe (49, 32, D) a basilisk corpse (skeletalised by now) (49, 36, D) a +2 arbalest of electrocution (49, 37, D) a staff of fire (50, 0, D) a +2 barding of fire resistance (50, 1, D) a +1 scale mail of cold resistance (50, 4, D) a troll skeleton (50, 5, D) a +0 troll leather armour a troll skeleton (50, 13, D) the +4 chain mail of the Painted God {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (50, 17, D) a +0 halberd (50, 18, D) a +0 flail a +0 robe (50, 29, D) a wolf corpse (skeletalised by now) (50, 30, D) a staff of fire a +0 robe (50, 36, D) a staff of conjuration (51, 1, D) a +2 long sword of distortion (51, 5, D) a +0 giant spiked club (51, 6, D) 5 large rocks a cyclops skeleton (51, 9, D) a +0 troll leather armour a troll skeleton (51, 13, D) a +1 hand axe of venom (51, 18, D) a black mamba corpse (skeletalised by now) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (51, 20, D) a +1 heavy battleaxe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (51, 21, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (51, 24, D) a staff of earth (51, 25, D) a +4 orcbow of flaming (51, 30, D) a +0 robe (51, 31, D) a +0 broad axe a +0 animal skin a yak corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (51, 36, D) a +6 ring of intelligence (51, 37, D) a +2 short sword of protection (52, 6, D) a troll skeleton (52, 7, D) 5 large rocks a cyclops skeleton (52, 8, D) a +0 dire flail a +0 giant spiked club a two-headed ogre skeleton (52, 12, D) a staff of conjuration (52, 33, D) a +0 robe a ring of flight a spriggan corpse (skeletalised by now) (52, 36, D) the +2 buckler of the Histrionic Wumpus {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (52, 37, D) a +3 quarterstaff of draining (53, 6, D) a +0 giant spiked club (53, 7, D) a +2 great sword of flaming a fire giant skeleton (53, 8, D) 5 large rocks a cyclops skeleton (53, 37, D) +0 fire dragon scales (54, 1, D) the +7 hand axe of Taxation {flame, Dex+2} Dex+2: It affects your dexterity (+2). (54, 13, D) a staff of earth (55, 0, D) a +6 ring of intelligence (55, 1, D) a +1 great mace of draining (59, 12, D) a ball python corpse (skeletalised by now) (60, 13, D) a water moccasin corpse (skeletalised by now) (60, 33, D) a +0 flail (60, 36, D) a ring of protection from fire a ring of magical power a +5 ring of evasion a ring of poison resistance a +4 ring of protection a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 rapier of draining (60, 37, D) a +0 spear of freezing (61, 8, D) a +0 ring mail of cold resistance (61, 12, D) a ball python corpse (skeletalised by now) (61, 13, D) a ball python corpse (skeletalised by now) (61, 16, D) a +0 buckler a +0 spear (61, 21, D) a black bear skeleton (61, 26, D) the +1 war axe "Nuifos" {chaos, +Blink Will+ Str+3} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). (61, 33, D) a +0 mace (61, 36, D) the air staff "Teiri" {rElec rF- rC++ Air Alch} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (61, 42, D) a +0 dagger a +0 robe (62, 0, D) a +2 scimitar of protection (62, 1, D) a staff of necromancy (62, 9, D) a +4 heavy hand axe (62, 16, D) a +0 robe of willpower (62, 21, D) a +1 arbalest of draining (62, 27, D) a +5 dagger of venom (62, 36, D) a +2 flail of protection (unseen) (63, 0, D) a +4 rapier of draining (63, 17, D) a staff of cold (63, 21, D) a +0 spear the +5 ring mail "Suett" {*Silence rElec rPois} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. (63, 22, D) a wolf skeleton (63, 23, D) a +0 rapier a +0 robe (63, 26, D) a +0 dagger of speed (63, 36, D) a +1 ring mail of cold resistance (63, 37, D) a ring of flight (63, 41, D) a +0 dagger a +0 robe a +0 scimitar (64, 4, D) a wolf corpse (skeletalised by now) (64, 5, D) a bullfrog corpse (skeletalised by now) (64, 26, D) a +0 trident of venom (64, 27, D) a +4 ring mail of cold resistance (65, 26, D) a staff of necromancy (67, 0, D) a +1 dagger of venom (unseen) (67, 3, D) a +0 trident (68, 3, D) a +0 morningstar (69, 0, D) a staff of earth (69, 21, D) a +0 battleaxe (69, 22, D) a +1 short sword a +0 robe an amulet of alchemy (69, 31, D) a +0 battleaxe (69, 32, D) a +0 morningstar (70, 8, D) the -2 helmet of Analysis {rElec Will+ Str+6 Slay-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+6: It affects your strength (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (70, 37, D) a +1 rapier of protection (unseen) (71, 16, D) a +4 arbalest of flaming (unseen) (71, 26, D) a +6 war axe of freezing (71, 27, D) a +1 helmet of ice (71, 42, D) an adder corpse (skeletalised by now) (71, 43, D) a +2 great mace of holy wrath a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 37, D) a +4 rapier of venom (72, 42, D) a +0 flail (73, 1, D) a +3 orcbow of electrocution (unseen) (73, 16, D) a +2 dagger of venom (73, 17, D) a +2 plate armour of poison resistance (73, 26, D) a +3 plate armour of cold resistance (73, 27, D) the alchemy staff of Dium {rPois Str+4 Int-5 Dex+2 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (73, 36, D) a staff of air (73, 37, D) a +0 battleaxe (73, 41, D) a ball python corpse (skeletalised by now) (74, 3, D) a +0 rapier a +0 robe