ImOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Prince of Darkness {Int+3} [lupine talisman] Int+3: It affects your intelligence (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a parchment of Death Channel (36, 0, D) the +10 broad axe of Hepliaklqana's Hope {drain, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (36, 1, D) a phial of floods (37, 0, D) a staff of air (unseen) (37, 1, D) a parchment of Diamond Sawblades (38, 0, D) a staff of cold (unseen) (38, 1, D) a staff of conjuration (unseen) (39, 0, D) a +1 short sword of draining (unseen) (39, 1, D) a +3 short sword of draining (unseen) (39, 8, D) Sif Muna's Cyclopedia of Conjuring Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Rending Blade Conjuration/Forgecraft 4 e - Fulminant Prism Conjuration/Alchemy 4 (40, 0, D) an amulet of regeneration (40, 1, D) the +2 scimitar of Fear {freeze, *Noise rPois Int+5 Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (unseen) (41, 0, D) a +0 scimitar a ring of protection from fire (41, 1, D) a parchment of Permafrost Eruption (42, 0, D) a +4 sling of electrocution (unseen) (42, 1, D) a parchment of Detonation Catalyst (49, 0, D) a +2 leather armour of willpower (49, 1, D) a ring of flight (49, 12, D) a +4 chain mail of poison resistance (49, 24, D) a +2 pair of gloves of stealth (49, 36, D) a +0 robe the +8 mace of the Heart {elec, rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a spriggan corpse (skeletalised by now) (50, 0, D) a staff of alchemy (50, 1, D) a +0 shortbow a staff of necromancy a centaur corpse (50, 13, D) a ring of magical power a ring of flight an amulet of magic regeneration a +6 ring of strength a +6 ring of strength (50, 24, D) a ring of flight (50, 36, D) a +1 pair of boots of stealth a water moccasin corpse (skeletalised by now) (50, 37, D) a +1 mace of protection a cane toad corpse (skeletalised by now) (50, 38, D) a cane toad corpse (skeletalised by now) (51, 0, D) a +1 spectral quarterstaff (51, 1, D) a +2 buckler of cold resistance (51, 12, D) a staff of conjuration (51, 13, D) the +8 short sword of Hohuapso {spect, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (51, 24, D) the +6 chain mail "Uriuc" {Bane +Blink Regen+ Stlth-} Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (51, 25, D) the +5 flail "Nymiwnot" {reap, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (51, 37, D) a staff of cold a black mamba corpse (skeletalised by now) (52, 0, D) a +1 robe of cold resistance (52, 1, D) a +1 long sword of protection (52, 2, D) a +0 trident (52, 5, D) a +0 dire flail (52, 12, D) the +4 rapier "Leskaq" {flame, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (52, 13, D) a +2 short sword of speed (52, 36, D) a +0 quarterstaff of pain (52, 37, D) a +1 robe of willpower (53, 0, D) a +0 trident the +9 whip of the Modern Orbs {vamp, ^Contam Will++ rCorr Str-2} ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (53, 1, D) a ring of flight (53, 13, D) a +2 broad axe of distortion (53, 24, D) a +1 ring mail of cold resistance (53, 36, D) a +2 ring mail of cold resistance (53, 37, D) a staff of earth (54, 24, D) a +6 rapier of venom (54, 25, D) the +7 dagger of Blind Justice {venom, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (54, 36, D) a +7 quarterstaff a hell rat corpse (skeletalised by now) (55, 0, D) a +0 robe of positive energy (55, 1, D) the +0 plate armour of Gadanol {Archery, *Corrode Will+ Dex+4 SInv} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (55, 13, D) a staff of air (55, 24, D) a staff of conjuration (59, 36, D) a +0 rapier of speed (60, 37, D) a +6 sling (61, 0, D) a +2 great sword of flaming (61, 8, D) a staff of fire (61, 16, D) a +0 robe (61, 17, D) a +0 short sword a +1 plate armour of cold resistance (61, 20, D) a +0 trident of protection (61, 26, D) a +0 dire flail of protection (61, 29, D) a +0 hand axe (61, 36, D) the +2 plate armour of the Albatross {Harm rF- rC++ Slay+3} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 0, D) a staff of cold (62, 1, D) a staff of conjuration (62, 8, D) an orb of mayhem (62, 17, D) a +0 long sword a +0 robe an orb of mesmerism a +0 long sword an elf corpse (skeletalised by now) (62, 18, D) a +0 scimitar a +0 robe a +0 buckler an elf corpse (skeletalised by now) (62, 26, D) the serpent talisman "Voarits" {Harm Fly} [serpent talisman] Harm: It increases damage dealt and taken. Fly: It grants you flight. (63, 8, D) a +3 antimagic war axe (63, 17, D) a +1 helmet of sniping (63, 18, D) a +2 halberd of venom a +1 robe of willpower (63, 19, D) a +1 war axe of electrocution (63, 26, D) a +1 leather armour of willpower (63, 28, D) a +0 flail a draconian corpse (skeletalised by now) (63, 36, D) the +0 plate armour "Besmaih" {^Drain Dex+6} ^Drain: It drains your maximum health when unequipped. Dex+6: It affects your dexterity (+6). (64, 17, D) the +10 morningstar of Anteesos {freeze, ^Drain Fly rElec Stlth+} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (64, 19, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (64, 26, D) a +0 glaive of freezing (64, 27, D) a blade talisman (64, 29, D) a +0 glaive a white draconian corpse (skeletalised by now) (64, 30, D) a +0 mace a +0 flail a purple draconian corpse (skeletalised by now) (65, 26, D) a +5 chain mail of ponderousness (65, 31, D) a +0 club (65, 33, D) a +0 mace (66, 30, D) a +0 flail (67, 0, D) a staff of conjuration (69, 0, D) a staff of earth (69, 28, D) 6 large rocks a cyclops corpse (skeletalised by now) (69, 31, D) a +0 antimagic hand cannon (70, 8, D) a staff of conjuration (70, 9, D) the +4 hand axe of Ru's Regard {pain, Str-3 Int+7 SInv} Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. an adder corpse (skeletalised by now) (70, 27, D) a +0 arbalest (70, 36, D) the +3 sling "Mud Pie of Death" {heavy, *Slow Fly rF++ rN+} *Slow: It may slow you when you take damage. Fly: It grants you flight. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (70, 37, D) the +10 spear of the Present {vamp, Str+4} Str+4: It affects your strength (+4). (71, 8, D) a +2 ring mail of fire resistance (71, 12, D) a ball python corpse (skeletalised by now) (71, 16, D) a +4 shortbow of freezing (71, 17, D) a staff of air (71, 19, D) a +0 trident 2 boomerangs a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (71, 26, D) a +0 arbalest a +3 sling of freezing a yaktaur corpse (skeletalised by now) (71, 37, D) a +5 giant spiked club (72, 8, D) a ball python corpse (skeletalised by now) (72, 9, D) a +3 spear of freezing (unseen) (72, 16, D) a +1 scale mail of death (72, 18, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +4 hand axe of holy wrath (72, 27, D) a +0 shortbow a +0 barding a centaur corpse (skeletalised by now) (72, 36, D) a +0 flail the +1 chain mail of Follow the Leader {Ponderous, *Corrode rN++} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. (72, 37, D) a staff of air (73, 1, D) a +1 plate armour of death (73, 16, D) a +0 broad axe of flaming (73, 17, D) a +7 chain mail of ponderousness (73, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) an amulet of magic regeneration (73, 27, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 36, D) the +0 falchion "Worm" {flame, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (73, 37, D) a staff of air