ImOTab the Dungeon (1, 16, D) a +2 battleaxe of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (2, 15, D) a +0 dagger (still there?) a +0 robe (still there?) the +3 orcbow of Annihilation {freeze, Will++ Str+4 Dex-4} (still there?) Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). an orc corpse (still there?) (2, 16, D) a +0 bardiche (still there?) a +4 chain mail of cold resistance (still there?) 4 potions of heal wounds (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 15, D) a +2 whip of venom (unseen) (3, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +5 war axe of flaming (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) an orc corpse (still there?) an orc corpse (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 short sword a +0 robe a parchment of Anguish an orc corpse (4, 16, D) a +6 long sword of flaming (still there?) a +3 plate armour of fire resistance (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) a staff of alchemy (still there?) an orc corpse (still there?) (4, 17, D) a +0 trident a +0 robe (5, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (5, 15, D) a +0 dire flail a +0 leather armour a +0 long sword a +0 plate armour a parchment of Momentum Strike an orc corpse (5, 16, D) a +0 short sword of venom (unseen) (5, 17, D) a +0 dagger (still there?) a +0 robe of fire resistance (still there?) an orc corpse (still there?) (5, 18, D) a +3 great mace (still there?) a +9 plate armour of ponderousness (still there?) (6, 15, D) 4 large rocks (still there?) the ring of Goab {^Drain Fly rF- Int+6 Dex+4} (still there?) [ring of intelligence] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (6, 16, D) 3 large rocks (still there?) a staff of air (still there?) a stone giant corpse (still there?) (7, 15, D) a +0 great sword a +0 chain mail a parchment of Tukima's Dance (7, 16, D) a +3 lajatang of electrocution (unseen) (7, 17, D) 2 large rocks a stone giant corpse (7, 20, D) a juggernaut corpse (7, 21, D) a juggernaut corpse (7, 22, D) a book of Dreams a book of Cantrips a book of the Tundra a book of Ice Sif Muna's Elucidation of the Fabricated Arsonist Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Sticky Flame Fire/Alchemy 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Forge Phalanx Beetle Forgecraft 6 e - Splinterfrost Shell Ice/Forgecraft 7 f - Fire Storm Conjuration/Fire 9 g - Platinum Paragon Forgecraft 9 (8, 15, D) a +0 glaive (still there?) a +0 chain mail (still there?) the ring of Tintac {+Blink rC+ rN++ Str+3} (still there?) [ring of positive energy] +Blink: It lets you blink. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). a parchment of Polar Vortex (still there?) (8, 16, D) a +0 long sword (still there?) a +0 chain mail (still there?) a staff of fire (still there?) (8, 17, D) a +0 battleaxe a +0 chain mail an orc corpse (9, 15, D) a +3 long sword (still there?) a +2 plate armour of willpower (still there?) a +1 pair of gloves of fire (still there?) (9, 16, D) a parchment of Chain Lightning (9, 17, D) a +2 great sword of electrocution (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (10, 4, D) the fortress talisman of Midwinter {rElec rC- Str+3} [fortress talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). a wellspring talisman the spider talisman of Grace {Int+2} [spider talisman] Int+2: It affects your intelligence (+2). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 great mace (still there?) a +0 chain mail (still there?) a staff of conjuration (still there?) (10, 16, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +0 helmet of sniping (still there?) (11, 15, D) a +0 dagger of venom (still there?) a +0 robe (still there?) a staff of air (still there?) an orc corpse (still there?) (11, 16, D) a +2 great sword of electrocution (still there?) a +0 arbalest (still there?) a +0 chain mail of cold resistance (still there?) the +1 dagger "Bykhlon" {holy, rElec rF- rC+ SInv} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (12, 15, D) a staff of conjuration (unseen) (12, 16, D) 4 large rocks (still there?) a staff of fire (still there?) (19, 1, D) +0 fire dragon scales a black mamba corpse (skeletalised by now) (19, 19, D) the +1 quarterstaff of War {freeze, +Blink} +Blink: It lets you blink. a +0 robe a spriggan corpse (skeletalised by now) (19, 33, D) a +1 great sword of holy wrath (20, 0, D) a +6 great mace of protection (20, 16, D) a +0 spectral quarterstaff (20, 18, D) a titan corpse (skeletalised by now) (20, 32, D) a +2 pair of gloves of strength (20, 33, D) a +1 quarterstaff of distortion (21, 0, D) a +0 spectral quarterstaff (21, 1, D) a staff of necromancy a water moccasin corpse (skeletalised by now) (21, 3, D) a +0 robe a spriggan corpse (skeletalised by now) (21, 16, D) a +3 quarterstaff of draining (21, 21, D) a wind drake corpse (skeletalised by now) (21, 32, D) a +2 heavy great mace (21, 33, D) a ring of magical power (22, 2, D) a +0 quarterstaff a +0 robe a +6 ring of dexterity (22, 3, D) a +0 robe a +6 ring of strength a spriggan corpse (skeletalised by now) (22, 16, D) a ring of protection from fire (22, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (22, 20, D) a wind drake corpse (skeletalised by now) (22, 32, D) the +3 spear "Kerargh" {flame, rCorr} rCorr: It protects you from acid and corrosion. (22, 33, D) a staff of air (23, 0, D) a +2 halberd of venom (23, 1, D) a black mamba corpse (skeletalised by now) (23, 16, D) a +1 robe of cold resistance (23, 18, D) a ring of magical power (23, 33, D) the +2 halberd "Osuum" {vamp, +Blink rElec Will+ Dex+3} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (24, 1, D) a +0 leather armour of cold resistance a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (24, 16, D) a staff of conjuration (24, 17, D) a +2 mace of holy wrath (24, 18, D) a staff of alchemy (24, 20, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 34, D) a +1 whip of electrocution (25, 0, D) a +1 robe of positive energy (25, 16, D) a +0 robe a spriggan corpse (skeletalised by now) (25, 17, D) a staff of earth (25, 18, D) the ring of the Evil One {Will+ Dex+5} [ring of willpower] Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). a +5 ring of evasion a ring of see invisible a +4 ring of slaying (25, 19, D) a +0 robe (25, 32, D) a +4 orcbow of freezing (25, 33, D) a +5 ring of evasion (25, 34, D) a +4 ring of slaying (26, 0, D) a +2 ring mail of willpower (26, 1, D) a ring of willpower (26, 16, D) the +5 falchion of the Vulture {freeze, rC- Int+6} rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (26, 19, D) a +0 robe a spriggan corpse (skeletalised by now) (26, 33, D) a +2 vampiric short sword (27, 1, D) a +1 chain mail of willpower (27, 2, D) a water moccasin corpse (skeletalised by now) (27, 17, D) a +2 heavy war axe (27, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (27, 34, D) a ring of see invisible (28, 0, D) a staff of necromancy (28, 1, D) a +0 robe a +4 rapier of flaming a spriggan corpse (skeletalised by now) (28, 16, D) a +2 heavy partisan (28, 17, D) a +3 spectral giant club (29, 1, D) a water moccasin corpse (skeletalised by now) (29, 16, D) a staff of conjuration (29, 17, D) a ring of magical power (29, 33, D) a +4 dagger of draining (34, 28, D) a staff of conjuration (35, 0, D) a +0 rapier (35, 2, D) the +1 dagger "Saerrin" {reap, Will+ Str+4 Stlth+} Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. a +0 animal skin (35, 14, D) a +0 barding of flying (35, 15, D) a +0 pair of boots of rampaging (35, 29, D) a +0 morningstar of holy wrath (36, 0, D) a +1 scale mail of poison resistance (36, 1, D) a +0 orcbow of freezing (36, 14, D) a +2 great sword of holy wrath (36, 15, D) a +5 plate armour of ponderousness (36, 28, D) a +1 cloak of corrosion resistance (36, 30, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (37, 0, D) a +1 leather armour of fire resistance (37, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +2 antimagic quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (37, 14, D) a staff of conjuration (37, 15, D) a +6 ring of dexterity (37, 28, D) a +7 giant club (37, 29, D) a ball python corpse (skeletalised by now) (38, 1, D) the +1 halberd of the Solstice {reap, rElec rCorr SInv Stlth+} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (38, 3, D) a cane toad corpse (skeletalised by now) a hydra corpse (skeletalised by now) (38, 14, D) a +3 scale mail of fire resistance (38, 15, D) a +2 dagger of holy wrath (38, 28, D) the +2 flail of Responsibility {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (38, 29, D) a +0 halberd a +6 ring of intelligence a naga corpse (skeletalised by now) (38, 31, D) a black mamba corpse (skeletalised by now) (38, 36, D) a +0 dire flail a +0 robe (39, 0, D) the +7 short sword of Butchery {freeze, rC+} rC+: It protects you from cold. (39, 5, D) a hydra corpse (skeletalised by now) (39, 14, D) a +0 quarterstaff of distortion (39, 28, D) a +4 glaive of venom (39, 29, D) the +1 robe of the Ten Mashing Beasts {rPois rN+ Archmagi} rPois: It protects you from poison. rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. a ball python corpse (skeletalised by now) (39, 35, D) an anaconda corpse (skeletalised by now) (39, 37, D) a black mamba corpse (skeletalised by now) (40, 0, D) a staff of fire (40, 1, D) a storm talisman a cane toad corpse (skeletalised by now) (40, 4, D) a black mamba corpse (skeletalised by now) (40, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (40, 14, D) a +3 sling of freezing (40, 28, D) a +1 heavy war axe (40, 29, D) a +0 spear a +3 sling of draining (41, 0, D) a +1 spear of flaming (41, 3, D) a black mamba corpse (skeletalised by now) (41, 14, D) a +2 broad axe of electrocution (41, 15, D) a ring of willpower (42, 0, D) a +3 scimitar of holy wrath (42, 15, D) a +3 short sword of venom (42, 28, D) a +2 dagger of holy wrath (42, 29, D) a +2 broad axe of flaming (43, 28, D) a +0 morningstar a +0 robe a naga corpse (skeletalised by now) (43, 29, D) a staff of earth (44, 28, D) a +0 long sword of venom (49, 0, D) a +0 chain mail (49, 12, D) a +3 spear of freezing (49, 24, D) the +8 chain mail of the Blessed Realm {Will+ Str-2 Dex+4 SInv} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (49, 36, D) a +6 ring of dexterity (49, 37, D) a staff of necromancy (50, 0, D) a +2 whip of electrocution (50, 1, D) a +3 long sword of holy wrath a +0 chain mail a +2 spear of flaming (50, 2, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 3, D) a +0 great mace a +1 plate armour of cold resistance an orc corpse (skeletalised by now) (50, 13, D) a dragon-coil talisman (50, 36, D) the +7 falchion "Hil Dozou" {holy, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (51, 0, D) a +2 partisan of venom (51, 1, D) a ring of protection from fire a ring of protection from fire a ring of protection from cold a ring of magical power the +1 ring mail of Dishonour {rPois} rPois: It protects you from poison. (51, 3, D) a +0 glaive a +0 chain mail (51, 12, D) a +8 giant club (51, 13, D) a riddle talisman (51, 36, D) a +2 whip of draining (51, 37, D) an amulet of the acrobat (52, 0, D) a +0 short sword a +0 chain mail a +2 robe of fire resistance (52, 1, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (52, 2, D) a +3 dire flail of pain a +0 chain mail of fire resistance a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (52, 3, D) a +0 dire flail a +0 plate armour (52, 13, D) a staff of earth (52, 25, D) a +1 leather armour of fire resistance (52, 36, D) a staff of fire (53, 1, D) a +0 mace a +0 chain mail a +2 leather armour of poison resistance (53, 12, D) a staff of air (53, 13, D) a +4 ring mail of poison resistance (53, 24, D) a +2 flail of holy wrath (53, 25, D) a staff of fire (54, 0, D) a +0 hand axe a +0 plate armour a staff of cold (54, 1, D) the +8 broad axe "Sichi" {antimagic, rElec Will++ Int+2 SInv} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (54, 2, D) a +0 battleaxe a +0 plate armour a +0 arbalest an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (54, 24, D) the +5 short sword of the Changing Gods {flame, rC+ rN+ Int+2 Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (55, 12, D) a +3 hand axe of electrocution (55, 24, D) a +3 heavy battleaxe (59, 37, D) a +2 scale mail of willpower (60, 37, D) a +1 ring mail of cold resistance (60, 38, D) a +0 spear a +0 robe (60, 39, D) a +0 flail (61, 0, D) a +2 quarterstaff of distortion (61, 8, D) a staff of air (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 37, D) a +2 scimitar of electrocution a staff of air a water moccasin corpse (skeletalised by now) (61, 40, D) an anaconda corpse (skeletalised by now) (62, 8, D) a +1 falchion of protection (62, 9, D) a staff of air (62, 11, D) a shapeshifter corpse (skeletalised by now) (62, 16, D) +2 swamp dragon scales (62, 17, D) a staff of cold (62, 18, D) a +0 falchion a draconian corpse (skeletalised by now) (62, 19, D) a +0 long sword a purple draconian corpse (skeletalised by now) (62, 36, D) a ring of positive energy an amulet of alchemy a +4 ring of protection an amulet of the acrobat a ring of willpower (62, 38, D) a guardian serpent corpse (skeletalised by now) (63, 8, D) a +1 scale mail of resonance (63, 16, D) a +0 short sword the +0 kite shield of the Thistle {Harm rCorr Dex+3 Slay+2} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 18, D) a +0 whip a +0 hand axe a draconian corpse (skeletalised by now) (63, 19, D) a +0 mace a purple draconian corpse (skeletalised by now) (63, 26, D) a +1 heavy flail (63, 36, D) a +2 spear of venom (64, 16, D) a +6 plate armour of ponderousness (64, 19, D) a +0 flail (64, 27, D) a staff of earth (65, 26, D) a +2 leather armour of cold resistance (68, 4, D) a +0 short sword a +4 ring mail of poison resistance (69, 0, D) a +0 robe (70, 8, D) a staff of necromancy (70, 9, D) a +0 scimitar (70, 36, D) a +0 dagger (70, 37, D) a +1 orcbow of flaming (70, 38, D) a +1 vampiric scimitar a +0 robe (71, 10, D) a staff of conjuration (71, 17, D) a +0 robe (71, 19, D) a +0 trident a +0 orcbow a ring of flight (71, 26, D) a +1 tower shield of protection (71, 32, D) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 36, D) the +1 leather armour of Perpetual Drought {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 37, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 41, D) a +0 dagger (72, 17, D) a staff of necromancy (72, 21, D) the +7 spear "Pilik" {freeze, Str+3 Int-2 Dex+4 SInv} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a +0 trident a merfolk corpse (skeletalised by now) (72, 22, D) a wind drake corpse (skeletalised by now) (72, 26, D) a +2 trident of protection (72, 27, D) a staff of necromancy (72, 37, D) the +1 quarterstaff "Yretean" {speed, Int+3} Int+3: It affects your intelligence (+3). (72, 38, D) a +0 dagger a +0 robe a +0 glaive a +0 plate armour a +0 dagger a +0 robe an amulet of alchemy (72, 39, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (73, 1, D) a +1 shortbow of electrocution (73, 16, D) a +0 trident (73, 17, D) the +4 halberd "Voaffeos" {drain, rC+} rC+: It protects you from cold. (73, 19, D) 2 large rocks a cyclops corpse (skeletalised by now) (73, 38, D) a +0 club an orc corpse (skeletalised by now) (75, 1, D) a +4 halberd of freezing