ImOTab the Dungeon (0, 50, D) a +2 robe of fire resistance (1, 32, D) a +0 rapier (1, 34, D) a staff of air (1, 51, D) a +6 ring of strength (2, 16, D) a quill talisman (2, 17, D) a +0 great sword a +0 plate armour (2, 32, D) a +6 trident of protection (2, 34, D) a +6 dagger of speed a +0 robe a +1 flail of protection (2, 35, D) a +1 rapier of flaming a +3 leather armour of fire resistance a +0 trident a merfolk skeleton a merfolk skeleton (2, 36, D) a +0 trident 2 boomerangs a merfolk skeleton (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) the +1 acid dragon scales of Zini {*Silence rElec rN+ rCorr Int+2} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (3, 15, D) a staff of air (3, 16, D) a staff of cold (3, 17, D) an iron dragon skeleton (3, 33, D) a staff of alchemy (3, 35, D) the +6 great mace "Taqagh" {flame, rElec rCorr Dex-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). a +2 robe of willpower a +0 cloak (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +0 falchion a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a staff of earth a +0 arbalest a +0 heavy war axe (4, 32, D) a staff of air (4, 34, D) a +0 cloak of poison resistance (4, 35, D) a +0 trident a +0 robe a +6 ring of intelligence a +0 spear 2 javelins a +0 leather armour a merfolk skeleton (4, 37, D) a +0 trident of venom a +0 robe (4, 38, D) a +0 heavy trident a +0 robe a merfolk skeleton (4, 50, D) a +2 plate armour of archery (5, 15, D) a +0 scale mail of fire resistance (5, 16, D) a +2 quarterstaff of draining a +0 arbalest an amulet of reflection a yaktaur skeleton (5, 17, D) 4 large rocks a stone giant skeleton (5, 34, D) a staff of conjuration (5, 35, D) a +0 rapier a +0 robe a merfolk skeleton (5, 52, D) a +0 morningstar a staff of necromancy (6, 16, D) a +0 battleaxe a +0 plate armour a human skeleton (6, 17, D) a +4 arbalest a +3 bardiche of pain a +0 plate armour a human skeleton (6, 19, D) +0 shadow dragon scales a shadow dragon skeleton (6, 32, D) a staff of cold (6, 34, D) a staff of alchemy (6, 36, D) a +2 rapier of venom a +0 robe a merfolk skeleton (6, 37, D) a manticore skeleton (6, 50, D) the +5 falchion of the Leaping Rat {holy, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (6, 52, D) a +3 heavy spear (7, 14, D) a staff of cold (7, 15, D) a +0 dagger of holy wrath (7, 16, D) a +2 long sword of electrocution a +0 plate armour the +9 falchion of Vamimir {heavy, rC+ Str+2 Dex+4} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). a +0 war axe a +0 ring mail a +0 great mace a +0 leather armour an amulet of magic regeneration a human skeleton (7, 18, D) an amulet of faith a ring of see invisible a +6 ring of intelligence a ring of protection from fire (7, 19, D) a +0 war axe a +0 chain mail a human skeleton (7, 36, D) a +0 cloak (7, 52, D) a +2 flail of draining (8, 14, D) a +0 war axe (8, 15, D) the +1 long sword "Cecu Nyozelu" {drain, rF++} rF++: It greatly protects you from fire. (8, 16, D) a +2 dagger of venom a shadow dragon skeleton an iron dragon skeleton (8, 32, D) a +0 rapier (8, 34, D) a +0 trident a +1 buckler of reflection a merfolk skeleton (8, 35, D) a +0 trident a +2 robe of fire resistance a +1 trident of venom a +0 robe a +6 trident of flaming a +0 leather armour a ring of resist corrosion a merfolk skeleton a merfolk skeleton (8, 37, D) a +0 trident a +0 robe a merfolk skeleton (8, 52, D) a +2 lajatang of electrocution (9, 15, D) the +4 short sword of Butan {heavy, rElec Str+2 Stlth+} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (9, 16, D) a +0 great mace a +0 ring mail a +1 ring mail of cold resistance (9, 17, D) a +0 arbalest the cold staff of the Sea {rC+ Conj Ice} [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (9, 33, D) a +0 trident (9, 36, D) a +0 cloak a sphinx marauder skeleton (9, 50, D) a staff of earth (9, 58, D) a +2 mace of draining (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of Sloth {Int+4} [blade talisman] Int+4: It affects your intelligence (+4). an inkwell talisman (10, 34, D) a +2 rapier of venom a +0 robe a +2 flail of draining 2 boomerangs a +2 leather armour of cold resistance a merfolk skeleton (10, 35, D) a +0 cloak (10, 36, D) a +0 trident the +6 crystal plate armour of Pride {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (10, 51, D) a +5 long sword of holy wrath (10, 59, D) a +1 vampiric spear a +3 chain mail of death (11, 16, D) a +0 partisan a +0 partisan a +0 ring mail a +2 trident of venom (11, 33, D) a +3 rapier of electrocution a +0 robe a +0 rapier a merfolk skeleton (11, 34, D) a +0 vampiric rapier a +0 robe a +3 scale mail of cold resistance a merfolk skeleton a sea snake skeleton (11, 37, D) a +2 rapier of draining a +0 robe (11, 51, D) a ring of magical power a ring of positive energy an amulet of the acrobat (11, 52, D) a +4 glaive of venom (11, 57, D) a +0 scimitar (11, 60, D) a +4 vampiric glaive (11, 66, D) the +2 falchion of Soft Defence {freeze, Dex+4} Dex+4: It affects your dexterity (+4). a +4 plate armour of poison resistance an orb of energy (12, 16, D) a +0 arbalest a +3 rapier of speed a yaktaur skeleton (12, 34, D) a +2 quarterstaff of speed a boomerang a +3 shortbow of freezing a merfolk skeleton (12, 35, D) a +0 cloak (12, 36, D) a +0 trident 3 boomerangs (12, 51, D) a staff of necromancy (12, 52, D) a +2 heavy war axe (12, 58, D) the amulet of the Middle {+Blink rF- Regen+ Str+3} [amulet of regeneration] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). the amulet "Kausoaburr" {Spirit rC+++ Will- MP+6 Int-5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). Int-5: It affects your intelligence (-5). a +2 mace of venom (13, 32, D) a +0 trident (13, 33, D) a staff of alchemy (13, 34, D) a +1 morningstar of venom a +0 robe a ring of flight (13, 36, D) a +0 spear a merfolk skeleton (13, 61, D) a +1 triple sword of protection (14, 50, D) a +2 bardiche of protection (14, 52, D) a +0 great sword of flaming (14, 58, D) a +2 heavy war axe a +4 sling of flaming (15, 58, D) a staff of conjuration (18, 48, D) the +4 rapier "Vasufiul" {heavy, rN+ Str+2 Int+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (18, 49, D) a +0 heavy mace (18, 50, D) a +4 plate armour of cold resistance (19, 0, D) a +4 orcbow of flaming (19, 16, D) a +6 ring of strength (19, 17, D) a +3 heavy spear (19, 32, D) a +3 long sword of holy wrath (19, 33, D) a +0 glaive of protection (19, 36, D) a +0 halberd (19, 48, D) an orb of guile (19, 50, D) the ring "Odda" {rN++ Str-5 Int-3 SInv Stlth+} [ring of see invisible] rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (20, 0, D) a staff of earth (20, 1, D) a +4 ring of protection (20, 16, D) the +8 dagger of the Endless Expanse {elec, rElec rCorr Int+4 Dex-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (20, 17, D) a staff of earth (20, 32, D) a +2 scimitar of electrocution (20, 33, D) the +8 glaive "Wezoivet" {pain, Int+4} Int+4: It affects your intelligence (+4). (20, 34, D) 5 large rocks (20, 48, D) the +10 mace "Widowermaker" {elec, Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (20, 49, D) the +1 plate armour of Honour {Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (20, 50, D) the ring of the Ancients {rPois rF- rC++ Int-3 Slay+4} [ring of slaying] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (21, 1, D) a +6 antimagic sling (21, 16, D) a staff of fire (21, 17, D) a staff of alchemy (21, 32, D) the +6 great sword "Cuheus" {protect, *Corrode rElec Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (21, 33, D) a ring of flight (21, 34, D) the +5 ring mail "Onae" {Fly rElec rC- rCorr} Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (21, 48, D) a +4 halberd of freezing (21, 49, D) a +0 arbalest of draining (21, 57, D) a shard shrike skeleton (22, 1, D) a staff of cold (22, 16, D) a +2 scale mail of fire resistance (22, 32, D) a +1 partisan of flaming (22, 33, D) a +5 orcbow (22, 34, D) the +6 mace of Anxiety {speed, Fly rN+ rCorr} Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (22, 37, D) a +0 halberd (22, 48, D) a staff of necromancy (22, 49, D) a ring of positive energy (22, 50, D) the +6 orcbow of Sloth {chaos, Bane rPois Int+3} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (22, 56, D) a shard shrike skeleton (23, 0, D) a +2 flail of protection (23, 18, D) a ring of wizardry (23, 32, D) a +3 heavy shortbow (23, 34, D) a +4 arbalest of flaming (23, 39, D) a +0 long sword a +0 long sword (23, 48, D) a +2 long sword of electrocution (23, 49, D) a +2 arbalest of freezing (24, 0, D) a staff of earth (24, 3, D) a ring of willpower an amulet of magic regeneration (24, 17, D) a +1 chain mail of resonance (24, 18, D) a +2 scale mail of cold resistance (24, 21, D) a +6 ring of strength a ring of resist corrosion a +5 ring of evasion (24, 32, D) a ring of resist corrosion (24, 33, D) a staff of earth (24, 39, D) a +0 war axe a +0 halberd (24, 48, D) a ring of resist corrosion (24, 50, D) a +2 triple sword of flaming (25, 0, D) the +12 shortbow of Kougu {freeze, *Slow +Blink Dex+6} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Dex+6: It affects your dexterity (+6). (25, 1, D) the +5 chain mail "Oseolykk" {Str+3} Str+3: It affects your strength (+3). (25, 32, D) a +0 long sword of protection (25, 33, D) a +2 ring mail of fire resistance (25, 34, D) a phantom mirror (25, 49, D) a ring of resist corrosion (25, 50, D) a +8 arbalest of freezing (26, 0, D) a ring of flight (26, 17, D) the +1 leather armour of the Sun {rN++} rN++: It greatly protects you from negative energy. (26, 34, D) a +2 robe of resistance (26, 48, D) a +4 scale mail of command (26, 49, D) a staff of conjuration (26, 50, D) a +3 chain mail of willpower (27, 0, D) a +0 morningstar of protection (27, 1, D) a staff of fire (27, 17, D) a +2 ring mail of willpower (27, 32, D) a +2 plate armour of cold resistance (27, 33, D) an amulet of guardian spirit (27, 50, D) a +6 arbalest of electrocution (28, 0, D) a staff of earth (28, 1, D) a +1 war axe of freezing (28, 16, D) a +1 morningstar of holy wrath (28, 33, D) a granite talisman (28, 48, D) a +3 battleaxe of flaming (28, 49, D) a ring of positive energy (28, 58, D) a +1 battleaxe of freezing (29, 0, D) the +10 plate armour of Haunted Surprise {Stlth+} Stlth+: It makes you more stealthy. (29, 1, D) a staff of necromancy (29, 16, D) the +0 scale mail of Dishonour {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (29, 32, D) the +2 battleaxe of Plog {protect, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (29, 33, D) a +0 mace of venom (29, 48, D) a +2 leather armour of fire resistance (29, 50, D) the +2 plate armour "Fixyolot" {^Drain rCorr Dex+6 Stlth-} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (30, 49, D) +2 shadow dragon scales (30, 50, D) a +2 mace of holy wrath (30, 54, D) a shard shrike skeleton (31, 48, D) a +1 robe of willpower (31, 49, D) a staff of fire (32, 48, D) a +0 leather armour of willpower (33, 48, D) a +0 leather armour of fire resistance (33, 49, D) a +2 robe of cold resistance (33, 50, D) a +2 hat of intelligence (33, 61, D) a shard shrike skeleton (34, 28, D) a +5 heavy orcbow (34, 49, D) a staff of air (34, 50, D) a ring of poison resistance (34, 64, D) a shard shrike skeleton (35, 0, D) a staff of necromancy (35, 15, D) a +1 leather armour of fire resistance (35, 29, D) a +6 shortbow of draining (36, 0, D) a +2 chain mail of resonance (36, 14, D) the conjuration staff "Hestayl" {Dex+2 Conj} [staff of conjuration] Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (36, 15, D) the +1 hand axe of Winter {distort, Int+3} Int+3: It affects your intelligence (+3). (36, 16, D) a +0 battleaxe (36, 28, D) a +1 halberd of freezing (37, 15, D) a +0 glaive a ring of flight (37, 16, D) a +1 dagger of protection a +0 robe a human corpse (skeletalised by now) (37, 29, D) a staff of necromancy (38, 0, D) the +7 steam dragon scales of Jaqolant {*Corrode rC++ Dex+2 SInv} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (38, 1, D) a +5 trident of pain (38, 14, D) a +4 ring mail of poison resistance (38, 15, D) a +0 dagger a +0 robe a ring of flight a +0 dire flail a +1 flail of protection (38, 16, D) a +2 dire flail a +0 robe (38, 28, D) the +1 scale mail of the Lute {*Silence rCorr SInv} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (38, 29, D) a +1 antimagic shortbow (39, 0, D) an amulet of guardian spirit an amulet of regeneration a +4 ring of protection an amulet of alchemy (39, 15, D) a +1 dagger of protection a +0 robe the +7 quick blade of the Spider Nest {holy, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (39, 17, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (39, 19, D) a +2 heavy halberd (39, 28, D) an amulet of reflection a ring of wizardry a ring of wizardry the +6 spear of Impatience {venom, rPois} rPois: It protects you from poison. (39, 29, D) a +0 orcbow of electrocution (39, 48, D) a staff of cold (39, 49, D) a +0 shortbow a +0 glaive a +0 robe a +2 ring mail of cold resistance a naga skeleton (39, 50, D) a +0 mace of holy wrath a +5 arbalest of electrocution a +1 barding of fire resistance (39, 51, D) the alchemy staff of Joureb {rPois Necro Tloc Alch} [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. a +0 orcbow (40, 0, D) a +4 sling (40, 1, D) the +6 mace of Cijecs {antimagic, rN++ Int+2 Stlth-} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (40, 15, D) a staff of air (40, 29, D) a +2 long sword of venom (40, 49, D) a staff of fire (40, 50, D) a +1 demon trident of flaming a +0 arbalest (40, 51, D) a +1 antimagic spear 3 javelins a +0 leather armour a merfolk skeleton (41, 1, D) a +3 heavy spear (41, 16, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (41, 29, D) a +0 war axe of freezing (41, 48, D) a lightning rod (4/4) (41, 50, D) a +0 arbalest a kobold skeleton (41, 51, D) a +0 shortbow 4 large rocks (42, 0, D) a +2 robe of willpower (42, 28, D) a +2 pair of boots of flying (42, 48, D) a ring of poison resistance (42, 49, D) a staff of fire a +0 arbalest (42, 50, D) 4 large rocks a cyclops skeleton (42, 51, D) a +0 shortbow an amulet of magic regeneration a staff of necromancy a +0 orcbow a +0 arbalest a centaur skeleton a kobold skeleton (43, 14, D) a +0 dagger (43, 15, D) the fire staff of Dithmenos, Teaching {rF+ Str+3 Int+2 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. a +1 robe of cold resistance a human corpse (skeletalised by now) (43, 28, D) an orb of energy (43, 48, D) the +2 cloak of Circular Logic {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (43, 49, D) a +6 ring of intelligence a +0 arbalest a +2 leather armour of cold resistance a yaktaur skeleton (43, 50, D) a +0 arbalest (43, 51, D) a +0 hand cannon 4 large rocks a kobold skeleton a cyclops skeleton (44, 49, D) a +2 spear of freezing 3 javelins a +0 leather armour (44, 50, D) a +0 orcbow a +3 heavy glaive 3 javelins a +2 scale mail of resonance a +2 leather armour of willpower a centaur skeleton a merfolk skeleton (44, 51, D) a +0 longbow a +4 plate armour of cold resistance a +2 spear of venom a javelin a +0 leather armour a dragon-coil talisman a merfolk skeleton (44, 52, D) a +0 longbow a +0 leather armour an elf skeleton (45, 49, D) a +0 leather armour (45, 50, D) 4 large rocks the +6 great sword "Pixirr" {venom, rElec rF- rC+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a cyclops skeleton (45, 51, D) a throwing net a +7 orcbow of flaming a +0 shortbow a +0 orcbow a +0 longbow a +0 leather armour (45, 52, D) 5 large rocks a +0 longbow a +0 leather armour an elf skeleton (46, 48, D) a +2 vampiric spear (46, 50, D) a +0 hand cannon a +2 heavy trident a +0 shortbow a yaktaur skeleton (46, 51, D) a +0 longbow a +0 leather armour a +1 battleaxe of freezing (46, 52, D) a +0 arbalest (47, 50, D) 3 large rocks (47, 51, D) a +5 trident of venom 3 silver javelins a +0 leather armour a +0 longbow a +0 leather armour (47, 52, D) a +0 battleaxe a +0 longbow a naga skeleton (48, 50, D) the ring "Afieceg" {Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). a ring of protection from cold a +0 arbalest a +0 spear of venom a +0 arbalest (48, 51, D) a +1 arbalest of freezing a +0 shortbow (49, 1, D) a +0 mace of holy wrath (49, 3, D) a +1 orcbow of freezing a +0 battleaxe a yellow draconian corpse (skeletalised by now) (49, 12, D) +0 steam dragon scales (49, 24, D) the +8 rapier of the Chickpea {heavy, rF+ rC++ Int-5} rF+: It protects you from fire. rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). (49, 25, D) a granite talisman (49, 36, D) the +3 mace "Ydib Hof" {speed, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (49, 48, D) a staff of earth (49, 49, D) a +0 shortbow a +0 war axe a +0 robe (49, 50, D) 4 large rocks a cyclops skeleton (49, 51, D) a +0 longbow a +0 leather armour a +0 orcbow of draining a +5 flail of distortion (50, 0, D) a +3 orcbow of freezing (50, 1, D) a +4 rapier of venom (50, 13, D) a +3 sling of freezing (50, 24, D) the human skeleton of Kirke (50, 25, D) a +4 heavy flail (50, 37, D) a staff of alchemy (50, 41, D) a +0 glaive a white draconian skeleton (50, 42, D) a +2 halberd of freezing a purple draconian skeleton (50, 48, D) a +3 plate armour of cold resistance (50, 50, D) a staff of air a +0 orcbow a +0 arbalest a +1 morningstar of draining a +0 barding a yaktaur skeleton (50, 51, D) an amulet of wildshape a +0 shortbow (51, 1, D) the +6 demon blade "Hixued" {flame, *Noise rPois Str+3 Int+6} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (51, 6, D) a +2 whip of holy wrath a +0 robe (51, 13, D) a +2 halberd a +0 chain mail a human corpse (skeletalised by now) (51, 14, D) a +0 demon whip of flaming a +0 plate armour (51, 16, D) a +4 glaive a +0 plate armour a human corpse (skeletalised by now) (51, 25, D) the +5 trident of Zin's Wrath {antimagic, rN+++ Dex+3} rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). (51, 36, D) a +2 heavy hand axe (51, 39, D) a +0 hand axe a +0 hand axe a black draconian skeleton (51, 42, D) a +0 glaive a +0 trident a green draconian skeleton (51, 49, D) a +0 arbalest a +3 hand axe of draining a staff of necromancy a yaktaur skeleton (51, 50, D) 3 large rocks a stone giant skeleton (51, 51, D) a +0 orcbow a +2 robe a ring of resist corrosion 4 large rocks a centaur skeleton (52, 6, D) a +1 demon blade of flaming a +0 plate armour a human corpse (skeletalised by now) (52, 15, D) a +6 ring of strength a ring of flight (52, 16, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 17, D) a +2 partisan a +0 plate armour a human corpse (skeletalised by now) (52, 19, D) a hell hog corpse (skeletalised by now) (52, 25, D) a +0 club a +0 chain mail the goblin skeleton of Ijyb (52, 26, D) an orb of light a +2 short sword of venom 4 curare-tipped darts the kobold skeleton of Sonja (52, 37, D) a +2 battleaxe of flaming (52, 41, D) a +0 battleaxe (52, 43, D) a +0 hand axe (52, 48, D) the +5 chain mail of Dishonour {Str+3} Str+3: It affects your strength (+3). (52, 49, D) a +0 arbalest a staff of alchemy (52, 50, D) 4 large rocks a +0 glaive a +0 longbow a cyclops skeleton a naga skeleton (52, 51, D) a +4 spear of venom 3 silver javelins a +0 leather armour a merfolk skeleton (52, 52, D) a +0 spear 2 silver javelins a +0 leather armour (53, 1, D) a +3 vampiric demon blade (53, 15, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (53, 18, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (53, 19, D) a +0 demon blade of pain a +0 plate armour a human corpse (skeletalised by now) (53, 24, D) a ring of poison resistance (53, 26, D) a +2 dagger of venom a +0 robe (53, 36, D) a +1 sling of flaming (53, 37, D) a +2 short sword of electrocution (53, 50, D) a staff of earth (54, 1, D) a +1 war axe of electrocution (54, 12, D) a +1 orcbow of flaming (54, 14, D) a +4 heavy war axe a +0 plate armour (54, 24, D) a staff of necromancy (54, 28, D) a +3 troll leather armour {Snorg} the troll skeleton of Snorg (54, 36, D) a +0 heavy scimitar (54, 48, D) the +9 scimitar "Lasajolu" {drain, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (54, 50, D) a +2 hat of willpower (55, 0, D) a +4 ring mail of fire resistance (55, 1, D) a +2 heavy shortbow (55, 24, D) the +1 flail of the Elven Halls {heavy, *Rage rC+ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+4: It affects your strength (+4). (59, 36, D) a +1 rapier of speed (60, 36, D) a +2 sling of flaming (60, 37, D) a +2 arbalest (60, 48, D) a +1 spectral giant spiked club (60, 49, D) a staff of alchemy (61, 0, D) the +10 long sword of Poank {flame, ^Contam rElec rPois rC++} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. (61, 8, D) a scarf of harm (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 13, D) an ugly thing corpse (skeletalised by now) (61, 26, D) the +3 ring mail "Repneisch" {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (61, 36, D) a staff of conjuration (61, 48, D) a +0 flail of venom (62, 0, D) a staff of cold (62, 1, D) a +3 heavy great mace (62, 3, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 8, D) the blade talisman of the Volcano {rElec rF+ Dex+3 Stlth-} [blade talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (62, 9, D) the conjuration staff of Action {^Drain rElec Int+5 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (62, 16, D) a +3 ring mail of positive energy (62, 20, D) a +0 glaive (62, 27, D) a +0 short sword (62, 28, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 29, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (62, 36, D) a staff of necromancy (62, 37, D) a +1 robe of willpower (62, 48, D) +2 fire dragon scales (62, 53, D) a +1 battleaxe of draining (63, 3, D) a ball python corpse (skeletalised by now) (63, 8, D) a +1 ring mail of poison resistance (63, 17, D) a +3 plate armour of poison resistance (63, 20, D) a +0 short sword (63, 26, D) a +0 mace (63, 27, D) a +0 flail the +3 leather armour of Lujogrug {-Tele rF- Regen+ MP+5} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). a draconian corpse (skeletalised by now) (63, 29, D) a +3 falchion of electrocution (63, 30, D) a staff of cold a purple draconian corpse (skeletalised by now) (63, 31, D) a +0 flail (63, 36, D) a staff of conjuration (63, 37, D) a staff of air (63, 50, D) +1 fire dragon scales (63, 51, D) a +0 trident (63, 55, D) a +0 mace (63, 56, D) a staff of fire (63, 58, D) a staff of alchemy (64, 26, D) a +0 hand axe (64, 27, D) a lupine talisman (64, 28, D) a +2 quick blade of draining a white draconian corpse (skeletalised by now) (64, 47, D) a +1 partisan of venom (64, 51, D) a +0 flail (64, 52, D) a +6 falchion of venom a ring of magical power (64, 53, D) the amulet "Oshusag" {Reflect rF+++ Regen+ Str-2 Dex-3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Dex-3: It affects your dexterity (-3). SH+5: It affects your SH (+5). (64, 55, D) a +0 trident (64, 57, D) the +6 spear of Kostreop {heavy, Int+4} Int+4: It affects your intelligence (+4). (65, 28, D) a +0 short sword a draconian corpse (skeletalised by now) (65, 48, D) a +1 hand axe of pain (65, 50, D) a +3 falchion of holy wrath (65, 54, D) a +0 scimitar (66, 49, D) a +3 halberd of freezing (66, 50, D) a staff of cold (66, 51, D) a +4 scale mail of command (66, 52, D) a staff of cold the +4 short sword of Uskayaw, Mauling {flame, Int+5} Int+5: It affects your intelligence (+5). (66, 53, D) a staff of air the +1 storm dragon scales "Pegruuc" {-Tele rElec Str+4 Dex+3} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +0 long sword of protection (66, 54, D) a ring of poison resistance a +0 hand axe (67, 0, D) a staff of cold (67, 48, D) a +5 shortbow of freezing (67, 52, D) the air staff "Utsoy" {*Slow rElec Stlth+ Conj Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the ring of Seud {rElec AC+4 Dex+2} [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). (68, 0, D) a +2 heavy mace (68, 47, D) a +5 great mace of protection (68, 51, D) the +9 flail of Untruth {heavy, *Corrode Fly rElec Dex+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (68, 53, D) a +6 hand axe of venom (68, 55, D) +1 swamp dragon scales an amulet of dissipation (69, 0, D) a +0 hand axe a +1 lajatang of venom a yellow draconian corpse (skeletalised by now) (69, 1, D) a +0 dagger (69, 2, D) a +0 dagger (69, 36, D) a +0 short sword (69, 47, D) the +1 chain mail of the Five Ears {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). (69, 53, D) the air staff of Tikhleid {rElec Dex-5 SInv Ice Air Alch} [staff of air] rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (70, 36, D) a +0 trident (70, 47, D) a phantom mirror (70, 48, D) the +3 leather armour "Pogapnaz" {rF- rC+++ rCorr Str+3} rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (70, 52, D) a ring of willpower a +1 long sword of freezing a ring of flight (71, 8, D) a staff of conjuration (71, 16, D) a +6 great sword of holy wrath (71, 19, D) a +0 orcbow a +1 dagger of draining a centaur corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 36, D) a staff of cold (71, 38, D) a +0 trident (71, 48, D) a +2 chain mail of death (71, 49, D) a +2 scale mail of cold resistance (71, 53, D) a +2 vampiric short sword the amulet of Manucw {Dissipate Stlth+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Stlth+: It makes you more stealthy. (72, 8, D) a +0 great sword of venom (72, 16, D) a +0 trident (72, 27, D) a wellspring talisman (72, 36, D) a +0 dagger (72, 37, D) a +0 dagger (72, 39, D) a +0 short sword an orc skeleton (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +3 heavy dire flail a +0 leather armour (72, 51, D) a +2 heavy hand axe the ring "Ityeviq" {rN+ Wiz} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. (73, 1, D) a +3 hand axe of distortion (73, 20, D) a wind drake corpse (skeletalised by now) (73, 27, D) a +0 trident (73, 28, D) a +0 partisan of venom 3 boomerangs a merfolk corpse (skeletalised by now) (73, 29, D) 3 large rocks a cyclops corpse (skeletalised by now) (73, 30, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 36, D) a +0 hand axe (73, 37, D) a +0 orcbow of freezing (73, 39, D) a +0 mace a +0 plate armour a +3 glaive of holy wrath a +0 chain mail an orc skeleton an orc skeleton (73, 40, D) a staff of necromancy a +0 robe an orc skeleton (73, 47, D) a +2 robe of willpower (74, 20, D) the +5 hand axe "ImOTab's Regret" {pain, rPois rCorr SInv Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. 3 large rocks a cyclops corpse (skeletalised by now) (74, 39, D) a +4 battleaxe of freezing (74, 40, D) a +4 quarterstaff of speed a +0 robe (74, 49, D) the +3 hand axe "Rehynum" {holy, *Rage Str+4 Int+2 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (75, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 28, D) a +0 shortbow (75, 29, D) a +0 trident the +1 leather armour of Tomorrow {*Slow +Blink Int+4 Dex-3} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). a merfolk corpse (skeletalised by now) (75, 47, D) a +4 sling of flaming