ImOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (14, 8, D) a +0 leather armour a +0 dagger {Narong} a +0 club {Balvinder} (49, 0, D) a phantom mirror (49, 1, D) the +10 hand axe "Murmur" {spect, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (49, 12, D) a +4 shortbow of electrocution (49, 15, D) a +0 quarterstaff a +0 robe a spriggan corpse (49, 36, D) a +6 long sword of flaming (49, 37, D) a +3 ring mail of willpower (50, 0, D) a phantom mirror (50, 1, D) a +2 leather armour of poison resistance (unseen) (50, 24, D) a +6 heavy orcbow (50, 26, D) a +0 dagger a +0 robe a human corpse (50, 28, D) a +0 trident (50, 36, D) an inkwell talisman (51, 0, D) a +4 partisan of flaming (unseen) (51, 1, D) the +2 leather armour of the Trombone {*Silence Str+2 Dex+2 SInv} *Silence: It may silence you when you take damage. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (51, 5, D) a +0 war axe (51, 12, D) a staff of alchemy (51, 13, D) a +1 heavy quarterstaff (51, 14, D) a water moccasin corpse (51, 24, D) a +2 glaive of freezing (51, 27, D) a +0 dagger a +0 robe a human corpse (52, 0, D) a parchment of Conjure Ball Lightning (52, 1, D) an inkwell talisman (52, 3, D) a +0 war axe a +0 long sword (52, 7, D) Sif Muna's Lessons on Conjury Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Flame Wave Conjuration/Fire 4 d - Irradiate Conjuration/Alchemy 5 (52, 14, D) a yak corpse (52, 15, D) a yak corpse (52, 18, D) a blink frog corpse (52, 24, D) a +2 vampiric rapier (52, 25, D) the +7 hand axe "Amixydghu" {flame, Will+ rCorr Str-5 SInv} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (52, 29, D) a +2 robe of fire resistance a +0 trident (52, 30, D) a +0 war axe (52, 37, D) a +0 plate armour of archery (53, 0, D) the +0 golden dragon scales "Oxziuth" {-Tele Fly rPois rF+ rC+ Regen+ Dex+4} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). (unseen) (53, 1, D) a +3 shortbow of electrocution (unseen) (53, 2, D) a +0 shortbow a centaur corpse (53, 4, D) a ghoul corpse (53, 12, D) a staff of earth (53, 13, D) +2 golden dragon scales (53, 16, D) a raven corpse (53, 24, D) the +1 leather armour "Usuolos" {rC- Dex+9} rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). (53, 36, D) a +1 ring mail of positive energy (53, 37, D) a +2 heavy shortbow (54, 0, D) the necromancy staff "Ite Uhahonk" {rF+ rN+ Will+ rCorr Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen) (54, 1, D) a +5 heavy hand axe (unseen) (54, 3, D) a +4 scimitar of flaming (unseen) (54, 5, D) a +0 hand axe (54, 12, D) a staff of necromancy (54, 13, D) a +6 giant club (54, 16, D) a hydra corpse (54, 24, D) a +1 halberd of venom (54, 25, D) a staff of alchemy (54, 36, D) a +0 whip of freezing (55, 0, D) a staff of alchemy (unseen) (55, 1, D) a +1 whip of freezing (unseen) (55, 12, D) a +1 falchion of distortion (55, 24, D) a +1 mace of protection (60, 3, D) a +1 heavy shortbow a +0 robe a +4 dagger a +0 robe a human corpse (skeletalised by now) (60, 37, D) a +0 war axe (60, 40, D) a +0 arbalest (61, 8, D) a staff of necromancy (unseen) (61, 16, D) a +0 spear of venom (61, 36, D) a +0 long sword (61, 40, D) 4 large rocks a stone giant skeleton (61, 42, D) a +3 triple crossbow of freezing a +0 plate armour (61, 43, D) a +0 dire flail a +0 chain mail a human skeleton (62, 1, D) a +0 dagger (62, 26, D) a +2 robe of willpower (62, 39, D) a +0 arbalest a staff of conjuration a yaktaur skeleton (62, 40, D) a +0 glaive a +0 chain mail a human skeleton (63, 0, D) a ring of protection from fire (63, 8, D) a +1 longbow of freezing (unseen) (63, 9, D) a +0 halberd (63, 16, D) the +9 halberd "Busajemi" {flame, Bane rElec rN+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (63, 17, D) the +2 flail "Katiante" {freeze, ^Fragile rC+ Int+4 Stlth+} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (63, 26, D) the +0 leather armour of the Game of Life {rN+} rN+: It protects you from negative energy. (63, 40, D) a +0 great mace a +0 plate armour a +4 ring of slaying the +2 flail of the Sky {heavy, *Noise rF+ Int+8 Dex+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). a +0 arbalest a human skeleton (63, 41, D) the +8 spear of Conscience {freeze, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). a +0 chain mail a +0 arbalest a human skeleton (64, 21, D) a hell hound corpse (skeletalised by now) (64, 22, D) a +0 short sword (64, 26, D) a staff of conjuration (64, 27, D) the +0 morningstar of Fury {heavy, rN+ Str+7 Dex-2 Stlth+} rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (67, 0, D) a staff of alchemy (unseen) (68, 0, D) a +1 trident of venom (unseen) (70, 37, D) a +0 long sword a +0 chain mail (70, 39, D) a +0 antimagic orcbow a +0 great mace a +3 leather armour a lindwurm corpse (skeletalised by now) (70, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 42, D) a +0 cloak a guardian sphinx corpse (skeletalised by now) (71, 17, D) the +6 scimitar of Springtime {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (71, 26, D) a +5 vampiric spear (unseen) (71, 27, D) a +2 arbalest of flaming (unseen) (71, 40, D) the +3 orcbow "Ukuvvasch" {flame, *Slow rC+ Str-4 Dex+8} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). a +0 arbalest (71, 41, D) the +7 hand axe "Seizorph" {spect, rElec Str+3 Int+4 Dex-4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). a +0 ring mail (71, 42, D) a +0 bardiche a +0 chain mail (72, 8, D) an amulet of magic regeneration (72, 9, D) a +4 sling of flaming (72, 16, D) a +2 orcbow of freezing (72, 27, D) a +3 plate armour of poison resistance (unseen) (73, 1, D) the ring of Xiprukka {Str+3 Slay+4} [ring of slaying] Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (73, 16, D) the ring "Paehas" {*Corrode rElec AC+4 Int-2 Slay+5} [ring of protection] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (73, 28, D) a +0 hand axe (73, 37, D) a +2 flail of holy wrath