ImOTab the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 dagger {Arif} a +0 club {Nittaya} an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (35, 14, D) a ring of see invisible (35, 15, D) a staff of cold (unseen) (36, 1, D) the +7 sling of Courage {drain, rN+ Will++ Dex+3} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). a water moccasin corpse (36, 14, D) a tin of tremorstones (2/2) (36, 15, D) a +5 ring of evasion (37, 0, D) a staff of alchemy (37, 1, D) a staff of earth (37, 14, D) a lightning rod (4/4) (37, 15, D) a parchment of Ignition (37, 17, D) a +0 short sword a +0 robe an elf corpse (38, 0, D) a +0 rapier of venom (38, 1, D) a +0 spear of flaming a cane toad corpse a black bear corpse (38, 2, D) a komodo dragon corpse a yak corpse (38, 14, D) a parchment of Splinterfrost Shell (38, 15, D) a +0 short sword (still there?) a +0 ring mail (still there?) a staff of alchemy (still there?) (38, 16, D) a +0 long sword a +0 robe an elf corpse (38, 17, D) a +0 long sword a +0 ring mail an elf corpse (38, 19, D) a +0 rapier a +0 rapier a +0 leather armour (39, 0, D) a +3 heavy battleaxe a bullfrog corpse (39, 1, D) a +4 short sword of distortion a raven corpse (39, 14, D) the ring "Ceepaw" {Will+ EV+5 Str+2} [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). (39, 15, D) a staff of cold (unseen) (39, 16, D) a +0 short sword a +0 robe (39, 18, D) a +0 dagger a +0 robe (39, 19, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (39, 21, D) Titearacs's Compilation of Geomancy and Firn Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Frozen Ramparts Ice 3 d - Petrify Alchemy/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Sculpt Simulacrum Ice/Alchemy 6 g - Lehudib's Crystal Spear Conjuration/Earth 8 (40, 0, D) the +6 arbalest "Zudoomaf" {drain, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). a water moccasin corpse (40, 1, D) a cane toad corpse (40, 5, D) a skyshark corpse (40, 14, D) a ring of magical power (40, 15, D) a +0 glaive of holy wrath (unseen) (40, 16, D) a +0 long sword a +0 robe an elf corpse (40, 18, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (41, 0, D) a ring of wizardry (41, 1, D) a staff of conjuration a water moccasin corpse (41, 14, D) a +6 ring of strength (41, 15, D) a tin of tremorstones (2/2) (41, 16, D) a +0 longbow a +0 short sword a +0 leather armour (41, 17, D) a +0 short sword a +0 robe (42, 0, D) a +2 mace of holy wrath (42, 1, D) a yak corpse (42, 14, D) a +4 ring of slaying (42, 15, D) the +1 chain mail of Bitterness {rElec rF+ rC- Stlth+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (unseen) (43, 14, D) the amulet of Mysticism {Dissipate Str+9 Int+3 Stlth-} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (43, 15, D) 4 potions of haste (49, 1, D) the +1 long sword of World Downfall {drain, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (49, 12, D) a +0 great sword of flaming (49, 24, D) a +1 dagger of holy wrath (49, 36, D) a staff of cold (49, 37, D) a +2 rapier of protection (50, 0, D) the +4 long sword "Tozaxku" {freeze, Str+5} Str+5: It affects your strength (+5). (50, 3, D) a +0 scimitar (50, 12, D) an amulet of reflection (50, 13, D) the +8 dagger of Spite {heavy, ^Contam rElec rF+ Str+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (50, 15, D) a staff of alchemy a staff of conjuration {Francisca} a staff of conjuration {Nodoka} a +1 demon blade of distortion a +0 chain mail (50, 36, D) the +6 shortbow of the Imperium {heavy, rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (51, 0, D) a +2 quick blade of distortion (51, 6, D) a +2 battleaxe a +0 plate armour (51, 12, D) a +6 heavy spear (51, 13, D) a ring of flight (51, 37, D) the +1 ring mail of Koesuty {Harm MP+4} Harm: It increases damage dealt and taken. MP+4: It affects your magic capacity (+4). (52, 0, D) a staff of alchemy (52, 1, D) a staff of earth (52, 2, D) a +0 dagger a +0 robe (52, 4, D) a +0 halberd (52, 5, D) a +0 halberd (52, 6, D) a +0 long sword (52, 12, D) a staff of necromancy (52, 14, D) a +0 great sword of flaming (52, 15, D) the +8 trident of the Final Decision {spect, SInv} SInv: It lets you see invisible. (52, 16, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (52, 37, D) the +9 orcbow of Nemelex Xobeh's Favour {drain, Dex+4} Dex+4: It affects your dexterity (+4). (53, 0, D) a +4 rapier of protection (53, 5, D) a +0 war axe of freezing (53, 13, D) a +1 great sword of holy wrath (53, 24, D) a staff of earth (53, 25, D) a +4 heavy mace (53, 37, D) a staff of necromancy (54, 0, D) an amulet of magic regeneration (54, 1, D) a +0 halberd a +0 robe (54, 12, D) an amulet of wildshape (54, 14, D) a hell hog corpse (skeletalised by now) (54, 24, D) a ring of positive energy (54, 25, D) a +1 antimagic trident (54, 36, D) a staff of conjuration (55, 0, D) a +0 heavy spear (55, 1, D) a +0 hand axe of flaming (55, 24, D) a staff of necromancy (59, 28, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (59, 37, D) a +3 dagger of venom (60, 36, D) a +6 ring of strength (60, 37, D) the +0 leather armour "Awil" {Int+4} Int+4: It affects your intelligence (+4). (61, 9, D) a +0 trident a +1 buckler of positive energy a merfolk corpse (skeletalised by now) (61, 16, D) a ring of poison resistance (61, 19, D) a +2 great mace of holy wrath a +0 scale mail a human corpse (skeletalised by now) (61, 36, D) a +2 mace of protection (61, 37, D) a +2 heavy flail (62, 3, D) an amulet of alchemy (62, 8, D) a +0 antimagic mace (62, 9, D) a +1 heavy bardiche a +0 trident an orb of mesmerism a merfolk corpse (skeletalised by now) (62, 10, D) a +2 trident of protection a merfolk corpse (skeletalised by now) (62, 16, D) a +0 morningstar (62, 19, D) a +0 scale mail a human corpse (skeletalised by now) (62, 20, D) the +0 demon blade "Demonbane" {venom, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a +0 scale mail a human corpse (skeletalised by now) (62, 21, D) a +0 ring mail (62, 27, D) a +0 short sword a +0 leather armour a +3 heavy mace (62, 36, D) a +1 flail of holy wrath (62, 37, D) a +0 heavy dire flail (63, 8, D) a +0 trident (63, 16, D) a +0 falchion (63, 17, D) a staff of necromancy (63, 19, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (63, 21, D) a +0 scimitar of draining a +0 chain mail a +0 cloak (63, 26, D) a +0 leather armour (63, 27, D) a +0 long sword a +0 robe a +4 vampiric war axe (63, 30, D) a +3 battleaxe of venom (63, 36, D) a +6 ring of strength (64, 16, D) a +0 dire flail (64, 26, D) the +11 Singing Sword {sonic wave} a +0 long sword a +0 scale mail (64, 27, D) a +0 rapier of protection a +0 robe an amulet of regeneration an elf corpse (skeletalised by now) (65, 26, D) a +3 spear of venom (67, 0, D) a +1 dire flail of protection (68, 0, D) the +6 falchion of Keywup Naer {flame, *Noise rC+ Int+6} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (69, 0, D) an amulet of magic regeneration (69, 37, D) a cane toad corpse (skeletalised by now) (70, 8, D) the +5 dagger "Bannylu" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (70, 9, D) a +3 great mace of protection (70, 36, D) a +4 war axe of flaming (70, 37, D) a ring of willpower a jackal corpse (skeletalised by now) (71, 16, D) a +0 great mace of venom (71, 17, D) a +0 antimagic shortbow a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (71, 18, D) a +0 falchion a +0 ring mail (71, 27, D) the ring "Qirchuil" {rN+ EV+5 Int+3 Dex+2} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a wyvern corpse (skeletalised by now) (71, 36, D) the +2 scale mail of the Accordion {rCorr} rCorr: It protects you from acid and corrosion. (72, 8, D) the +3 scale mail "Bosua" {rPois rC- rN+ rCorr} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 16, D) a staff of fire (72, 17, D) a +0 ring mail (72, 26, D) a +1 scimitar of electrocution (72, 27, D) a ring of protection from fire a swamp drake corpse (skeletalised by now) (72, 28, D) a rime drake corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) the ring of Tyhuid {rElec MP+9} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). an iguana corpse (skeletalised by now) (72, 38, D) a rime drake corpse (skeletalised by now) (73, 17, D) a +0 arbalest a ring of poison resistance (73, 19, D) a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) (73, 26, D) a +5 dire flail of holy wrath (73, 27, D) a rime drake corpse (skeletalised by now) (73, 28, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (73, 37, D) a +2 orcbow of freezing (75, 18, D) a +0 war axe a +0 war axe a +0 scale mail a goblin corpse (skeletalised by now)