ImOTab the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) an orb of light a +0 robe a +0 spear {Akal} (59, 37, D) a parchment of Cause Fear (60, 36, D) 4 potions of heal wounds (60, 37, D) a +0 dire flail (61, 0, D) a staff of alchemy (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 5, D) a +2 flail of draining a merfolk corpse (skeletalised by now) (61, 8, D) a staff of necromancy (unseen) (61, 11, D) a yak corpse (skeletalised by now) (61, 26, D) a dragon-coil talisman (62, 0, D) a parchment of Animate Dead (62, 1, D) a +0 trident (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +3 chain mail of archery (62, 9, D) a +1 mace of draining (62, 11, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) a staff of necromancy (62, 17, D) a +0 short sword of electrocution (62, 26, D) a +0 broad axe of flaming (62, 27, D) a +2 scale mail of command (62, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a black bear corpse (skeletalised by now) (62, 36, D) a +0 flail (62, 37, D) a +0 short sword (63, 3, D) a +1 heavy trident a ring of protection from cold (63, 8, D) a +2 long sword of electrocution (unseen) (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 17, D) a +1 falchion of flaming (63, 26, D) a +2 buckler a +0 short sword (63, 27, D) a +0 spear (63, 31, D) the +3 mace of Duty {pain, rElec} rElec: It insulates you from electricity. a +0 buckler (63, 32, D) a +2 rapier of flaming (63, 36, D) a parchment of Lee's Rapid Deconstruction (63, 37, D) a +0 hand axe (64, 17, D) an amulet of faith (64, 20, D) the +12 quarterstaff of Greed {flame, ^Contam rPois Will+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. (64, 26, D) the earth staff "Poasakoowa" {Will+ Dex+7 Summ Earth} [staff of earth] Will+: It increases your willpower. Dex+7: It affects your dexterity (+7). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (64, 27, D) a +0 short sword of speed (64, 30, D) a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) a +1 heavy flail (65, 42, D) the +2 scimitar of Peace {pain, rC- rCorr Int+2 Dex+2} (still there?) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +0 short sword (still there?) (67, 0, D) a +1 dagger of electrocution (68, 0, D) a +5 ring of evasion (69, 36, D) the +3 glaive of Qoal {venom, Will- Dex+8} Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). (70, 8, D) a ring of resist corrosion (70, 9, D) an amulet of the acrobat (70, 36, D) a ring of flight (70, 37, D) a +2 rapier of speed (71, 8, D) a ring of protection from fire (71, 12, D) a +0 scimitar (71, 16, D) a +6 trident of venom (71, 21, D) a +0 hand axe (71, 27, D) a +0 trident (71, 31, D) a +5 flail of venom (71, 36, D) a +1 trident of distortion (71, 37, D) a +0 heavy long sword (71, 43, D) a +2 heavy demon trident a +6 morningstar of flaming (72, 8, D) a +0 scale mail of willpower (72, 12, D) a +1 dire flail a +0 robe an amulet of guardian spirit (72, 16, D) a ring of poison resistance (72, 20, D) an adder corpse (skeletalised by now) (72, 21, D) a +0 short sword (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 31, D) a +0 trident 2 boomerangs (72, 32, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +3 great sword of protection (72, 37, D) the +7 short sword of Irrepressible Laughter {freeze, rElec rC- Int+3 Dex+6} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (73, 1, D) a staff of air (unseen) (73, 16, D) a +1 leather armour of fire resistance (73, 17, D) a +2 antimagic spear (73, 21, D) a ball python corpse (skeletalised by now) (73, 31, D) a +0 orcbow a +3 battleaxe of freezing (73, 36, D) a +0 dagger of venom (73, 37, D) the ring "Ruyduick" {^Contam rN+ Int+4 Dex+6} [ring of dexterity] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). (75, 1, D) a +2 dire flail of holy wrath (unseen)